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1.
3D game environments : create professional 3D game worlds / Luke Ahearn by
Publication details: Amsterdam : Focal Press / Elsevier, 2008
Online resources:
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (2)Call number: QA76.76.C672A364 3, ...

2.
3D game programming for teens / Maneesh Sethi and Eric Grebler by
Edition: 2nd ed.
Publication details: Boston : Course Technology/Cengage Learning, 2009
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (2)Call number: QA76.76.C672S483 2009 3, ...

3.
3D game textures : create professional game art using Photoshop / Luke Ahearn. by
Edition: 3rd ed.
Publication details: Amsterdam : Focal Press/Elsevier, 2012
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (2)Call number: QA76.76.C672A36 2012 3, ...

4.
3D games : real-time rendering and software technology / Alan Watt and Fabio Policarpo. by Series: SIGGRAPH series
Publication details: Harlow, England, : Pearson Education, 2001
Other title:
  • Three D games
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672W39.

5.
3D games / Alan Watt and Fabio Policarpo. by
Publication details: Harlow ; Addison-Wesley, c2003-
Other title:
  • Three D games.
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (1)Call number: QA76.76.C672.W388 3. PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672.W388.

6.
3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry. by
Edition: 2nd ed.
Publication details: Boca Raton, FL : A K Peters/CRC Press, 2011
Other title:
  • Three-D math primer for graphics and game development
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (1)Call number: T385.D856 2011 3.

7.
3D online multimedia & games : processing, transmission and visualization / Irene Cheng ... [et al.] by
Publication details: Hackensack, N.J. : World Scientific, 2009
Other title:
  • 3D online multimedia and games
Online resources:
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.575.T487.

8.
3ds Max modeling for games : insider's guide to game character, vehicle, and environment modeling / Andrew Gahan. by
Edition: 2nd ed.
Publication details: Amsterdam : Focal Press/Elsevier, 2011
Online resources:
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: TR897.7 .G337 2011.

9.
3ds max modeling for games / Andrew Gahan. by
Publication details: Oxford : Focal Press/Elsevier, 2012
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (1)Call number: TR897.7.G337 3.

10.
Advanced game development with programmable graphics hardware / Alan Watt, Fabio Policarpo by
Publication details: Wellesley, MA : A K Peters, 2005
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (2)Call number: QA76.76.C672W385 3, ...

11.
Advanced game programming : a GameDev.net collection / John Hattan and Drew Sikora, series editors by
Publication details: Boston, MA. : Course Technology/Cengage Learning, 2009
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672A338.

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Affective decision- making engine for solving complex problems in computer games / Hafiz Mohd Sarim. by Producer: 2018
Dissertation note: Thesis (Degree of Doctor of Philosophy) - Universiti Kebangsaan Malaysia, 2018.
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (1)Call number: QA76.76.C672H333 2018 3 tesis.

15.
Animation, games, and graphics for the Timex-1000 / Tony Fabbri by
Publication details: Englewood Cliffs, N.J. : Prentice-Hall, 1984
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.2.F297.

16.
Animation, games, and sound for the Apple II/IIe / Tony Fabbri by Series: Prentice-Hall personal computing series
Publication details: Englewood Cliffs, N.J. : Prentice-Hall, 1984
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.2.F3.

17.
The art of game design : a book of lenses / Jesse Schell by
Publication details: Amsterdam : Elsevier/Morgan Kaufmann, 2008
Availability: Not available: PERPUSTAKAAN TUN SERI LANANG: In Transit (1).

18.
The art of game design : a book of lenses / Jesse Schell, Carnegie Mellon University and Schell Games, Pittsburgh, Pennsylvania, USA. by
Edition: Second edition.
Publisher: Boca Raton : CRC Press, [2015]Copyright date: ©2015
Other title:
  • The art of game design.
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (1)Call number: QA76.76.C672S343 2015 3.

19.
Artificial intelligence for computer games : an introduction / John David Funge by
Publication details: Wellesley, Mass. : A K Peters, 2004
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672F866.

20.
Artificial intelligence for games / Ian Millington and John Funge by
Edition: 2nd ed.
Publication details: Burlington, MA : Morgan Kaufmann/Elsevier, 2009
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672M554 2009.

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