000 01923nam a2200409 a 4500
005 20250920143755.0
008 170911s2007 enka fo 001 0 eng d
020 _a9780199893393
_q(ebook)
039 9 _a201805211339
_bhayat
_y09-11-2017
_zhafiz
_woxford11no2017hafiz.mrk
_x17
082 0 4 _a302.231
_222
090 _aebook PHCTM
100 1 _aAnderson, Craig Alan,
_d1952-
245 1 0 _aViolent video game effects on children and adolescents
_h[electronic resource] :
_btheory, research, and public policy /
_cCraig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.
260 _aOxford :
_bOxford University Press,
_cc2007.
300 _a1 online resource (viii, 190 p.) :
_bill.
504 _aIncludes bibliographical references and index.
520 8 _aThis volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict long-term changes.
588 _aDescription based on print version record.
650 0 _aVideo games and children.
650 0 _aVideo games and teenagers.
650 0 _aViolence in mass media.
650 0 _aChildren and violence.
650 0 _aYouth and violence.
650 0 _aAggressiveness in children.
650 0 _aAggressiveness in adolescence.
700 1 _aGentile, Douglas A.,
_d1964-
700 1 _aBuckley, Katherine E.
773 0 8 _tOxford University Press ebooks.
776 0 8 _iPrint version
_z9780195309836
856 4 0 _uhttps://doi.org/10.1093/acprof:oso/9780195309836.001.0001
856 4 0 _uhttps://academic.oup.com/book/4958
907 _a.b16507198
_b2025-06-23
_c2019-11-12
942 _c01
_n0
_kebook PHCTM
914 _avtls003625513
998 _ae
_b2017-11-09
_cm
_dz
_feng
_genk
_y0
_z.b16507198
999 _c692731
_d692731