| 000 | 01923nam a2200409 a 4500 | ||
|---|---|---|---|
| 005 | 20250920143755.0 | ||
| 008 | 170911s2007 enka fo 001 0 eng d | ||
| 020 |
_a9780199893393 _q(ebook) |
||
| 039 | 9 |
_a201805211339 _bhayat _y09-11-2017 _zhafiz _woxford11no2017hafiz.mrk _x17 |
|
| 082 | 0 | 4 |
_a302.231 _222 |
| 090 | _aebook PHCTM | ||
| 100 | 1 |
_aAnderson, Craig Alan, _d1952- |
|
| 245 | 1 | 0 |
_aViolent video game effects on children and adolescents _h[electronic resource] : _btheory, research, and public policy / _cCraig A. Anderson, Douglas A. Gentile, Katherine E. Buckley. |
| 260 |
_aOxford : _bOxford University Press, _cc2007. |
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| 300 |
_a1 online resource (viii, 190 p.) : _bill. |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 520 | 8 | _aThis volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict long-term changes. | |
| 588 | _aDescription based on print version record. | ||
| 650 | 0 | _aVideo games and children. | |
| 650 | 0 | _aVideo games and teenagers. | |
| 650 | 0 | _aViolence in mass media. | |
| 650 | 0 | _aChildren and violence. | |
| 650 | 0 | _aYouth and violence. | |
| 650 | 0 | _aAggressiveness in children. | |
| 650 | 0 | _aAggressiveness in adolescence. | |
| 700 | 1 |
_aGentile, Douglas A., _d1964- |
|
| 700 | 1 | _aBuckley, Katherine E. | |
| 773 | 0 | 8 | _tOxford University Press ebooks. |
| 776 | 0 | 8 |
_iPrint version _z9780195309836 |
| 856 | 4 | 0 | _uhttps://doi.org/10.1093/acprof:oso/9780195309836.001.0001 |
| 856 | 4 | 0 | _uhttps://academic.oup.com/book/4958 |
| 907 |
_a.b16507198 _b2025-06-23 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kebook PHCTM |
||
| 914 | _avtls003625513 | ||
| 998 |
_ae _b2017-11-09 _cm _dz _feng _genk _y0 _z.b16507198 |
||
| 999 |
_c692731 _d692731 |
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