000 01429nam a2200385 i 4500
005 20250930145623.0
008 161207s2016 my a m 000 0 may d
020 _cHadiah
039 9 _a201702131528
_bhendon
_y12-07-2016
_zazam
040 _aUKM
_erda
090 _aQA76.9.U83R347 2016 3 tesis
090 _aQA76.9.U83
_bR347 2016 3
100 1 _aRatna Zuarni Ramli,
_eauthor.
245 1 0 _aModel reka antara muka permainan komputer berasas nilai budaya /
_cRatna Zuarni Ramli.
264 0 _c2016.
300 _a190 pages :
_billustrations ;
_c30 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
500 _aCd yang di sertakan duplikasi kepada tesis bercetak dan tidak boleh dirujuk / dipinjam.
502 _aTesis (Ph.D.)- Universiti Kebangsaan Malaysia, 2016.
504 _aRujukan : mukasurat 120-133.
610 2 0 _aUniversiti Kebangsaan Malaysia
_xDissertations.
_962865
650 0 _aUser interfaces (Computer systems).
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xSocial aspects.
650 0 _aDissertations, Academic
_zMalaysia.
_962866
907 _a.b16395116
_b2025-07-18
_c2019-11-12
942 _c3
_n0
_kQA76.9.U83R347 2016 3 tesis
914 _avtls003613605
990 _aaaw/ha
991 _aFakulti Teknologi dan Sains Maklumat
998 _al
_b2016-07-12
_cm
_dx
_fmay
_gmy
_y0
_z.b16395116
999 _c688449
_d688449