000 01440nam a2200373 i 4500
005 20250930145515.0
008 160923s2016 my a m 000 0 may d
039 9 _a201611101434
_badibah
_c201609231603
_dmiza
_y09-23-2016
_zmiza
040 _aUKM
_erda
090 _aQA76.9.H85S993 2016 3 tesis
090 _aQA76.9.H85
_bS993 2016 3
100 0 _aSychol Ghulam,
_eauthor.
245 1 0 _aModel permainan pendidikan berasaskan antara muka pengguna semula jadi /
_cSychol Ghulam.
264 0 _c2016.
300 _axi, 96 pages :
_billustrations ;
_c30 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
502 _aTesis (Sarjana Teknologi Maklumat)- Universiti Kebangsaan Malaysia, 2016.
504 _aRujukan : mukasurat 88-92.
610 2 0 _aUniversiti Kebangsaan Malaysia
_xDissertations.
_962865
650 0 _aHuman-computer interaction.
650 0 _aUser interfaces (Computer systems).
650 0 _aEducational games.
650 0 _aDissertations, Academic
_zMalaysia.
_962866
907 _a.b16372888
_b2025-07-18
_c2019-11-12
942 _c3
_n0
_kQA76.9.H85S993 2016 3 tesis
914 _avtls003611323
990 _armn/aa
991 _aFakulti Teknologi dan Sains Maklumat
998 _al
_b2016-10-09
_cm
_dx
_fmay
_gmy
_y0
_z.b16372888
999 _c686271
_d686271