000 01662nam a2200469 a 4500
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006 m d
007 cr nn 008maaau
008 100623s2009 enk j eng d
020 _a9781848823792 (electronic bk.)
020 _a9781848823785 (paper)
035 _a(Springer)978-1-84882-378-5
039 9 _y06-23-2010
_zmuhaimin
050 4 _aQA199
_b.V56 2009
082 0 4 _a512.57
_222
090 _aebook
090 _aQA199
_b.V767 2009
100 1 _aVince, John.
245 1 0 _aGeometric algebra
_h[electronic resource] :
_ban algebraic system for computer games and animation/
_cby John Vince.
260 _aLondon :
_bSpringer London,
_c2009.
300 _axviii, 195 p. :
_bill., digital ;
_c24 cm.
650 0 _aClifford algebras.
650 0 _aComputer animation.
650 0 _aComputer games
_xProgramming.
650 0 _aAlgorithms.
650 2 4 _aMathematics of Computing.
650 2 4 _aComputer Applications.
650 2 4 _aAlgebraic Geometry.
650 2 4 _aSoftware Engineering/Programming and Operating Systems.
650 2 4 _aComputer Science, general.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 1 4 _aComputer Science.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
856 4 0 _uhttps://eresourcesptsl.ukm.remotexs.co/login?url=http://dx.doi.org/10.1007/978-1-84882-379-2
907 _a.b14748393
_b2022-04-06
_c2019-11-12
942 _c01
_n0
_kebook
914 _avtls003435762
998 _ae
_b2010-10-06
_cm
_dz
_feng
_genk
_y0
_z.b14748393
999 _c678322
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