| 000 | 01211nam a22003015i 4500 | ||
|---|---|---|---|
| 008 | 210921s2023 njua 000 0 eng | ||
| 020 |
_a9780136619949 _qpaperback _cRM289.41 (PTSL) |
||
| 040 |
_aUKM _erda |
||
| 090 |
_aGV1469.3 _b.G535 2023 3 |
||
| 100 | 1 |
_aGibson Bond, Jeremy, _eauthor. |
|
| 245 | 1 | 0 |
_aIntroduction to game design, prototyping, and development : _bfrom concept to playable game with unity and C# / _cJeremy Gibson Bond. |
| 250 | _aThird Edition. | ||
| 264 | 1 |
_aBoston : _bAddison-Wesley, _c2023. |
|
| 264 | 4 | _c©2023. | |
| 300 |
_axlii, 1251 pages : _billustrations ; _c23 cm. |
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| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
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| 650 | 0 | _aPrototypes, Engineering | |
| 650 | 0 |
_aVideo games _xDesign |
|
| 907 |
_a.b17060977 _b2025-07-23 _c2025-03-11 |
||
| 942 |
_c01 _n0 _kGV1469.3 .G535 2023 3 |
||
| 949 | _o101038226 | ||
| 990 | _aHamz | ||
| 991 | _aFakulti Teknologi dan Sains Maklumat | ||
| 998 |
_al _b2025-05-19 _cm _da _feng _gnju _y0 _z.b17060977 |
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| 999 |
_c672704 _d672704 |
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