000 01211nam a22003015i 4500
008 210921s2023 njua 000 0 eng
020 _a9780136619949
_qpaperback
_cRM289.41 (PTSL)
040 _aUKM
_erda
090 _aGV1469.3
_b.G535 2023 3
100 1 _aGibson Bond, Jeremy,
_eauthor.
245 1 0 _aIntroduction to game design, prototyping, and development :
_bfrom concept to playable game with unity and C# /
_cJeremy Gibson Bond.
250 _aThird Edition.
264 1 _aBoston :
_bAddison-Wesley,
_c2023.
264 4 _c©2023.
300 _axlii, 1251 pages :
_billustrations ;
_c23 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
650 0 _aPrototypes, Engineering
650 0 _aVideo games
_xDesign
907 _a.b17060977
_b2025-07-23
_c2025-03-11
942 _c01
_n0
_kGV1469.3 .G535 2023 3
949 _o101038226
990 _aHamz
991 _aFakulti Teknologi dan Sains Maklumat
998 _al
_b2025-05-19
_cm
_da
_feng
_gnju
_y0
_z.b17060977
999 _c672704
_d672704