000 04359cam a2200397 i 4500
008 190411s2019 ja a b 000 0 eng d
020 _a9784866580654
_qhardcover
_cHadiah
040 _aFUT
_beng
_erda
_cFUT
_dFUT
_dCPE
_dGSU
_dMBB
_dHRM
_dWUG
_dCWR
_dQGK
_dZLM
_dDLC
_dUKM
_erda
043 _aa-ja---
090 _aGV1469.3
_b.N3513
100 1 _aNakazawa, Shin'ichi,
_d1950-
_eauthor.
245 1 4 _aThe lure of PokeÌ :
_bvideo games and the savage mind = Pokemon no shinwagaku /
_cNakazawa Shinichi ; translated by Ted Mack.
264 1 _aTokyo, Japan :
_bJapan Publishing Industry Foundation for Culture,
_c2019.
300 _a129 pages :
_billustrations ;
_c22 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aJapan library
500 _aTranslation of: Pokemon no shinwagaku.
500 _a'Originally published in Japanese under the title Poketto no naka no yasei by Iwanami Shoten, Publishers in 1997, and republished in pocket paperback by Shinchosha Publishing Co., Ltd. in 2004 and in another pocket paperback format under the new title Pokemon no shinwa gaku: Shinpan poketto no naka no yasei by Kadokawa Corporation in 2016.'--Title page verso.
500 _aTranslated from the Japanese.
504 _aIncludes bibliographical references.
505 0 _aThe Space Invaders revolution -- The birth of monsters -- Eros, Thanatos, and RPGs -- The triumphs of PokeÌ -- Totemism today -- The Gift and the world of gaming -- Epilogue --Afterword to the first edition (1997) -- Appendices. PokeÌ GO, or, the dream of the good walker -- The game freaks who play with bugs -- The origins of PokeÌ / by Satoshi Tajiri.
520 _a'Video games are often thought to draw children out of nature and into isolated, closed spaces. In The Lure of PokeÌ: Video Games and the Savage Mind, however, Nakazawa Shinichi shows how the PokeÌ series of video games, far from standing in opposition to nature, actually seeks to represent the true, hidden essence of the natural world. From humble beginnings as a video game launched in the mid-90s, PokeÌ has become a global entertainment franchise, even reaching into the real world with'augmented reality' via the mobile game PokeÌ Go. Nakazawa argues that the PokeÌ worldview is the best contemporary example of LeÌ{u6A6D}Strauss's'savage mind' (la penseÌ{u5833}auvage). As the natural environment is transformed around them, the author suggests, children that would once have directly observed and explored nature encounter it through technology instead. Contemporary games and other narratives can often be viewed as attempts to reconnect the human unconscious with nature, undoing the separation effected by the scientific, rational thought of Western modernity. Nakazawa also shows how games like PokeÌ recreate deep-rooted social patterns. When characters capture monsters, carry them around in'PokeÌ¡lls,' and swap them with other characters, they are part of a tradition in which trade is more than just the exchange of goods. Barter is a much more profound form of communication in which each participant also receives part of the other. The author supports his argument through close analysis of the history and even prehistory of video games in Japanese culture. Drawing on mythology, Freudian and Lacanian psychoanalysis, and other resources, he explores cultural touchstones like Space Invaders, Ultraman, and the RPG as a genre, showing how their rich, direct expression appeals directly to the urges and impulses within children themselves, helping them come to terms with their place in the world. The Lure of PokeÌ: Video Games and the Savage Mind is both a work of game criticism revealing la penseÌ{u5833}auvage within today's video games and an examination of Japanese culture as the context from which the PokeÌ phenomenon was born'--
_cPublisher's description.
650 0 _aVideo games
_zJapan.
650 0 _aVideo games and children
_zJapan.
650 0 _aStructuralism.
650 0 _aPokeÌ (Game)
700 1 _aMack, Ted,
_etranslator.
907 _a.b16823928
_b2025-05-23
_c2020-08-18
942 _c01
_n0
_kGV1469.3 .N3513
949 _o101010517
990 _aros
991 _aFakulti Sains Sosial dan Kemanusiaan
998 _at
_b2020-08-18
_cm
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_y0
_z.b16823928
999 _c649782
_d649782