| 000 | 02034cam a2200385 i 4500 | ||
|---|---|---|---|
| 005 | 20250919132148.0 | ||
| 008 | 190625s2019 xxua 000 0 eng | ||
| 020 |
_a9780815388791 _qhardback _cRM830.80 |
||
| 035 | _a20677980 | ||
| 039 | 9 |
_a201908070937 _bzakir _c201907161250 _dyah _y06-25-2019 _zyah |
|
| 040 |
_aUKM _erda |
||
| 090 | _aTR897.72.M39K56 2019 3 | ||
| 090 |
_aTR897.72.M39 _bK56 2019 3 |
||
| 100 | 1 |
_aKing, Roger _q(Roger Alan), _eauthor. |
|
| 245 | 1 | 0 |
_a3D animation for the raw beginner using Autodesk Maya / _cRoger King. |
| 250 | _aSecond edition. | ||
| 264 | 1 |
_aBoca Raton, FL : _bCRC Press/Taylor & Francis Group, _c[2019]. |
|
| 264 | 4 | _c©2019. | |
| 300 |
_axvii, 434 pages : illustrations (some colour) ; _c24 cm. |
||
| 336 |
_atext _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
||
| 505 | _aAn introduction to 3D modeling, animation, and rendering with a focus on autodesk Maya -- The gold standard of polygon modeling and the nurbs alternative -- A focus on simplicity : a core set of modeling tools in an overwhelming app -- Using the new(er) sculpting toolset in Maya in a polygon modeling workflow -- Advanced materials techniques : using Arnold mix materials and photoshop -- Advanced design techniques : modeling, composition, lighting, and materials -- Animation : particle dynamics, collisions, forces, blend shape, key-framing, skeletons, and scripting -- Rendering and lights. | ||
| 650 | 0 |
_aComputer animation _vAmateurs' manuals. |
|
| 650 | 0 |
_aThree-dimensional display systems _vAmateurs' manuals. |
|
| 650 | 0 |
_aMaya (Computer file) _vAmateurs' manuals. |
|
| 907 |
_a.b16734142 _b2019-11-12 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kTR897.72.M39K56 2019 3 |
||
| 914 | _avtls003648951 | ||
| 990 | _azak. | ||
| 991 | _aFakulti Teknologi dan Sains Maklumat. | ||
| 998 |
_al _b2019-12-06 _cm _da _feng _gxxu _y0 _z.b16734142 |
||
| 999 |
_c641342 _d641342 |
||