000 01648nam a2200385 i 4500
005 20250919124916.0
008 181122s2018 sz a 001 0 eng
010 _a2018-932540
020 _a9783319635187
_qhardback
_cRM148.70
035 _a20304855
039 9 _a201812131543
_bathirah
_c201811261417
_dzakir
_c201811221342
_dzakir
_y11-22-2018
_zzakir
040 _aUKM
_erda
090 _aGV1469.15.Y366 3
090 _aGV1469.15
_b.Y366 3
100 1 _aYannakakis, Georgios N.,
_aauthor.
245 0 0 _aArtificial intelligence and games /
_cGeorgios N. Yannakakis, Julian Togelius.
264 1 _aCham, Switzerland :
_bSpringer Intenational Publishing AG,
_c2018.
300 _axxii, 337 pages :
_bcolor illustrations ;
_c24 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references and index.
520 _a'Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
650 0 _aElectronic games
_xProgramming.
650 0 _aArtificial intelligence.
700 1 _aTogelius, Julian,
_aauthor.
907 _a.b16653440
_b2019-11-12
_c2019-11-12
942 _c01
_n0
_kGV1469.15.Y366 3
914 _avtls003640613
990 _azak
991 _aFakulti Teknologi dan Sains Maklumat
998 _al
_b2018-09-11
_cm
_da
_feng
_gsz
_y0
_z.b16653440
999 _c633531
_d633531