| 000 | 01648nam a2200385 i 4500 | ||
|---|---|---|---|
| 005 | 20250919124916.0 | ||
| 008 | 181122s2018 sz a 001 0 eng | ||
| 010 | _a2018-932540 | ||
| 020 |
_a9783319635187 _qhardback _cRM148.70 |
||
| 035 | _a20304855 | ||
| 039 | 9 |
_a201812131543 _bathirah _c201811261417 _dzakir _c201811221342 _dzakir _y11-22-2018 _zzakir |
|
| 040 |
_aUKM _erda |
||
| 090 | _aGV1469.15.Y366 3 | ||
| 090 |
_aGV1469.15 _b.Y366 3 |
||
| 100 | 1 |
_aYannakakis, Georgios N., _aauthor. |
|
| 245 | 0 | 0 |
_aArtificial intelligence and games / _cGeorgios N. Yannakakis, Julian Togelius. |
| 264 | 1 |
_aCham, Switzerland : _bSpringer Intenational Publishing AG, _c2018. |
|
| 300 |
_axxii, 337 pages : _bcolor illustrations ; _c24 cm. |
||
| 336 |
_atext _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 520 | _a'Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index. | ||
| 650 | 0 |
_aElectronic games _xProgramming. |
|
| 650 | 0 | _aArtificial intelligence. | |
| 700 | 1 |
_aTogelius, Julian, _aauthor. |
|
| 907 |
_a.b16653440 _b2019-11-12 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kGV1469.15.Y366 3 |
||
| 914 | _avtls003640613 | ||
| 990 | _azak | ||
| 991 | _aFakulti Teknologi dan Sains Maklumat | ||
| 998 |
_al _b2018-09-11 _cm _da _feng _gsz _y0 _z.b16653440 |
||
| 999 |
_c633531 _d633531 |
||