000 01221nam a2200349 i 4500
005 20250919122257.0
008 180712s2017 my a 000 0 may
020 _a9789673883318
_qpaperback
_cHadiah
039 9 _a201807121615
_brusiah
_y07-12-2018
_zrusiah
040 _aUKM
_erda
090 _aQA76.73.S345 e-ReP
090 _aQA76.73.S345
100 0 _aHafizah Husain,
_eauthor.
245 0 0 _aSeronok belajar scratch 2.0 /
_cHafizah Husain.
246 0 4 _aMendidik murid berfikir menggunakan pengaturcaraan SCRATCH.
264 4 _aDamansara, Selangor :
_bTelaga Biru,
_c©2017.
300 _avi, 56 pages :
_bcolour illustrations ;
_c23 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
650 0 _aComputer animation.
650 0 _aComputer graphics.
650 0 _aComputer games
_xDesign.
650 0 _aScratch (Computer program language).
907 _a.b16602535
_b2019-11-12
_c2019-11-12
942 _c6
_n0
_kQA76.73.S345 e-ReP
914 _avtls003635415
991 _aKoleksi Arkib
998 _at
_b2018-12-07
_cm
_da
_fmay
_gmy
_y0
_z.b16602535
999 _c628616
_d628616