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008 160413t20142014enkao bi 001 0 eng
020 _a9781783262847
_qpaperback
_cRM56.91
039 9 _a201608260828
_bhaiyati
_c201608090800
_drahah
_y04-13-2016
_zrahah
040 _aYDX
_beng
_cYDX
_erda
_dBTCTA
_dCDX
_dOSU
_dITD
_dMIQ
_dOCLCF
_dLTSCA
_dOCLCQ
_dOCL
_dCOH
_dDLC
_dUKM
_erda
090 _aQ223.V363 3
090 _aQ223
_b.V363 3
100 1 _aVan den Brul, Caroline,
_eauthor.
245 1 0 _aCrackle and fizz :
_bessential communication and pitching skills for scientists /
_cCaroline van den Brul, Creativity by Design, UK ; foreword by Professor Nancy Rothwell, FRS.
264 1 _aLondon :
_bImperial College Press,
_c[2014].
264 4 _c©2014.
300 _axvi, 200 pages :
_billustrations ;
_c24 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references (pages 187-193) and index.
505 0 _aYour audience: the person or people whose full engagement you need -- Change and affect: gives communication its meaning and impact -- Lure: an enticement, usually with a bait, offering the promise of a reward -- World: the contextual space in which your narrative will unfold -- Character: You! - the Audience's guide, in search of a prize -- Big hook: a puzzle which drives the narrative -- Plot: the perilous journey to solve the puzzle and reach the prize -- Structure: making the whole more than the sum of its parts -- Make your pitch CRACKLE: how to persuade, to win support.
520 _aThis book is for scientists and other experts who need to explain the significance and potential of their work to colleagues, committees, funding bodies or the general public. It details how to harness story-telling principles to make complex or technical contents easier to communicate and fulfilling for audiences. --
_cProvided by publisher.
650 0 _aCommunication in science.
650 0 _aScience
_xVocational guidance.
700 1 _aRothwell, Nancy,
_eauthor of foreword.
740 _aYour audience: the person or people whose full engagement you need -- Change and affect: gives communication its meaning and impact -- Lure: an enticement, usually with a bait, offering the promise of a reward -- World: the contextual space in which your narrative will unfold -- Character: You! - the Audience's guide, in search of a prize -- Big hook: a puzzle which drives the narrative -- Plot: the perilous journey to solve the puzzle and reach the prize -- Structure: making the whole more than the sum of its parts -- Make your pitch CRACKLE: how to persuade, to win support.
907 _a.b16309807
_b2019-11-12
_c2019-11-12
942 _c01
_n0
_kQ223.V363 3
914 _avtls003604386
990 _anh
991 _aFakulti Kejuruteraan dan Alam Bina
998 _al
_b2016-01-04
_cm
_da
_feng
_genk
_y0
_z.b16309807
999 _c608512
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