000 01512cam a2200385 i 4500
005 20250930141316.0
008 160408s2014 maua b 001 0 eng
010 _a2014-000503
020 _a9781937134853
_qhardback
_cRM137.90
039 9 _a201606151045
_blan
_c201606141452
_dasrul
_c201606141452
_dasrul
_c201606131142
_dbinar
_y04-08-2016
_zbinar
040 _aDLC
_beng
_cDLC
_erda
_dDLC
_dUKM
_erda
090 _aHF5549.5.M63B875 3
090 _aHF5549.5.M63
_bB875 3
100 1 _aBurke, Brian,
_d1959-
_eauthor.
245 1 0 _aGamify :
_bhow gamification motivates people to do extraordinary things /
_cBrian Burke (Gartner, Inc.)
264 1 _aBrookline, MA :
_bBibliomotion, Inc.,
_c[2014].
264 4 _c©2014.
300 _ax, 181 pages :
_billustrations ;
_c23 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references : pages 169-173 and index.
650 0 _aEmployee motivation.
650 0 _aMotivation (Psychology)
650 0 _aGames
_xPsychological aspects.
650 0 _aOrganizational behavior.
_960635
907 _a.b16306478
_b2019-11-12
_c2019-11-12
942 _c01
_n0
_kHF5549.5.M63B875 3
914 _avtls003604038
990 _aasr
991 _aFakulti Teknologi dan Sains Maklumat
998 _al
_b2016-08-04
_cm
_da
_feng
_gmau
_y0
_z.b16306478
999 _c608196
_d608196