| 000 | 01512cam a2200385 i 4500 | ||
|---|---|---|---|
| 005 | 20250930141316.0 | ||
| 008 | 160408s2014 maua b 001 0 eng | ||
| 010 | _a2014-000503 | ||
| 020 |
_a9781937134853 _qhardback _cRM137.90 |
||
| 039 | 9 |
_a201606151045 _blan _c201606141452 _dasrul _c201606141452 _dasrul _c201606131142 _dbinar _y04-08-2016 _zbinar |
|
| 040 |
_aDLC _beng _cDLC _erda _dDLC _dUKM _erda |
||
| 090 | _aHF5549.5.M63B875 3 | ||
| 090 |
_aHF5549.5.M63 _bB875 3 |
||
| 100 | 1 |
_aBurke, Brian, _d1959- _eauthor. |
|
| 245 | 1 | 0 |
_aGamify : _bhow gamification motivates people to do extraordinary things / _cBrian Burke (Gartner, Inc.) |
| 264 | 1 |
_aBrookline, MA : _bBibliomotion, Inc., _c[2014]. |
|
| 264 | 4 | _c©2014. | |
| 300 |
_ax, 181 pages : _billustrations ; _c23 cm. |
||
| 336 |
_atext _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
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| 504 | _aIncludes bibliographical references : pages 169-173 and index. | ||
| 650 | 0 | _aEmployee motivation. | |
| 650 | 0 | _aMotivation (Psychology) | |
| 650 | 0 |
_aGames _xPsychological aspects. |
|
| 650 | 0 |
_aOrganizational behavior. _960635 |
|
| 907 |
_a.b16306478 _b2019-11-12 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kHF5549.5.M63B875 3 |
||
| 914 | _avtls003604038 | ||
| 990 | _aasr | ||
| 991 | _aFakulti Teknologi dan Sains Maklumat | ||
| 998 |
_al _b2016-08-04 _cm _da _feng _gmau _y0 _z.b16306478 |
||
| 999 |
_c608196 _d608196 |
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