000 01992nam a2200385 i 4500
005 20250930140527.0
008 150508s20142014flua b 001 0 eng
020 _a9781466569935
_qpaperback (acid-free paper)
_cRM180.26
039 9 _a201509110914
_bhaiyati
_c201508271603
_drahah
_c201508271550
_drahah
_y05-08-2015
_zrahah
040 _aDLC
_beng
_cDLC
_erda
_dUKM
_erda
090 _aQA76.76.C672L835G364
090 _aQA76.76.C672
_bL835G364
100 1 _aLucka, Thomas,
_eauthor.
245 1 0 _aiOS game development :
_bdeveloping games for iPad, iPhone, and iPod Touch /
_cThomas Lucka.
246 1 8 _ispine title :
_biOS game development.
264 1 _aBoca Raton :
_bCRC Press,
_c2014.
264 4 _c©2014
300 _axv, 378 pages :
_bcolor illustrations ;
_c24 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references (page 359) and index.
505 0 _aIntroduction : let there be games! -- The basics : how does it all work? -- Game development : from 0 to 60 in no time flat -- Making connections : multiplayer games with game kit and game center -- OpenGL ES : turbocharged! -- The third dimension: 3D games -- On the trail of Angry birds : physics engine box2D -- The GLkit framework : OpenGL ES made easy -- Complete control : game sounds with OpenAL -- Waiting round to be a millionaire.
650 0 _aComputer games
_xProgramming.
650 0 _aiPhone (Smartphone)
_xProgramming.
_965543
650 0 _aiOS (Electronic resource).
907 _a.b16139380
_b2019-11-12
_c2019-11-12
942 _c01
_n0
_kQA76.76.C672L835G364
914 _avtls003585847
990 _anh
991 _aFakulti Teknologi Sains Maklumat
998 _at
_b2015-08-05
_cm
_da
_feng
_gflu
_y0
_z.b16139380
999 _c591989
_d591989