| 000 | 01992nam a2200385 i 4500 | ||
|---|---|---|---|
| 005 | 20250930140527.0 | ||
| 008 | 150508s20142014flua b 001 0 eng | ||
| 020 |
_a9781466569935 _qpaperback (acid-free paper) _cRM180.26 |
||
| 039 | 9 |
_a201509110914 _bhaiyati _c201508271603 _drahah _c201508271550 _drahah _y05-08-2015 _zrahah |
|
| 040 |
_aDLC _beng _cDLC _erda _dUKM _erda |
||
| 090 | _aQA76.76.C672L835G364 | ||
| 090 |
_aQA76.76.C672 _bL835G364 |
||
| 100 | 1 |
_aLucka, Thomas, _eauthor. |
|
| 245 | 1 | 0 |
_aiOS game development : _bdeveloping games for iPad, iPhone, and iPod Touch / _cThomas Lucka. |
| 246 | 1 | 8 |
_ispine title : _biOS game development. |
| 264 | 1 |
_aBoca Raton : _bCRC Press, _c2014. |
|
| 264 | 4 | _c©2014 | |
| 300 |
_axv, 378 pages : _bcolor illustrations ; _c24 cm. |
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| 336 |
_atext _2rdacontent |
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| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
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| 504 | _aIncludes bibliographical references (page 359) and index. | ||
| 505 | 0 | _aIntroduction : let there be games! -- The basics : how does it all work? -- Game development : from 0 to 60 in no time flat -- Making connections : multiplayer games with game kit and game center -- OpenGL ES : turbocharged! -- The third dimension: 3D games -- On the trail of Angry birds : physics engine box2D -- The GLkit framework : OpenGL ES made easy -- Complete control : game sounds with OpenAL -- Waiting round to be a millionaire. | |
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 |
_aiPhone (Smartphone) _xProgramming. _965543 |
|
| 650 | 0 | _aiOS (Electronic resource). | |
| 907 |
_a.b16139380 _b2019-11-12 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kQA76.76.C672L835G364 |
||
| 914 | _avtls003585847 | ||
| 990 | _anh | ||
| 991 | _aFakulti Teknologi Sains Maklumat | ||
| 998 |
_at _b2015-08-05 _cm _da _feng _gflu _y0 _z.b16139380 |
||
| 999 |
_c591989 _d591989 |
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