| 000 | 02160nam a2200397 i 4500 | ||
|---|---|---|---|
| 005 | 20250918235655.0 | ||
| 008 | 140716s2014 paua b 001 0 eng | ||
| 020 |
_a9781466647732 (hardcover) _cRM561.40 |
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| 020 | _a9781466647756 (print & perpetual access) | ||
| 039 | 9 |
_a201412101352 _bbaiti _c201412091002 _dbinar _y07-16-2014 _zbinar |
|
| 040 |
_aDLC _beng _cDLC _erda _dDLC _dUKM |
||
| 090 | _aGV1469.34.P79C665 3 | ||
| 090 |
_aGV1469.34.P79 _bC665 3 |
||
| 100 | 1 | _aConnolly, Thomas M. | |
| 245 | 1 | 0 |
_aPsychology, pedagogy, and assessment in serious games / _cThomas M. Connolly, University of the West of Scotland, UK, Thomas Hainey, University of the West of Scotland, UK, Elizabeth Boyle, University of the West of Scotland, UK, Gavin Baxter, University of the West of Scotland, UK, and Pablo Moreno-Ger, Universidad Complutense de Madrid, Spain [editors]. |
| 260 |
_aHershey, Pennsylvania : _bInformation Science Reference, _c[2014] |
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| 300 |
_axxiv, 496 pages : _billustrations ; _c29 cm. |
||
| 336 |
_atext _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
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| 490 | 0 | _aAdvances in Game-Based Learning (AGBL) Book Series | |
| 500 | _a'Premier Reference Source'--Cover. | ||
| 504 | _aIncludes bibliographical references (pages 420-480) and index. | ||
| 520 |
_a'This book addresses issues the potential of games to support learning and change behaviour offering empirical evidence pertaining to the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment'-- _cProvided by publisher. |
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| 650 | 0 |
_aVideo games _xPsychological aspects. |
|
| 650 | 0 |
_aComputer games _xPsychological aspects. |
|
| 830 | 0 | _aAdvances in Game-Based Learning (AGBL) Book Series | |
| 907 |
_a.b15952447 _b2019-11-12 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kGV1469.34.P79C665 3 |
||
| 914 | _avtls003565143 | ||
| 990 | _abety | ||
| 991 | _aFakulti Teknolosi dan Sains Maklumat | ||
| 998 |
_al _b2014-03-07 _cm _da _feng _gpau _y0 _z.b15952447 |
||
| 999 |
_c574623 _d574623 |
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