| 000 | 01619nam a2200361 i 4500 | ||
|---|---|---|---|
| 005 | 20250918235655.0 | ||
| 008 | 140716s20142014paua b 001 0 eng | ||
| 020 |
_a9781466650718 (hardcover) _cRM561.40 |
||
| 039 | 9 |
_a201412101357 _bbaiti _c201412091005 _dbinar _y07-16-2014 _zbinar |
|
| 040 |
_aDLC _beng _cDLC _erda _dDLC _dUKM |
||
| 090 | _aHM741.G346 3 | ||
| 090 |
_aHM741 _b.G346 3 |
||
| 245 | 0 | 0 |
_aGamification for human factors integration : _bsocial, education, and psychological issues / _cJonathan Bishop, editor. |
| 260 |
_aHershey, PA : _bInformation Science Reference, _c[2014] |
||
| 300 |
_axxiv, 336 pages : _billustrations ; _c30 cm |
||
| 336 |
_atext _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
||
| 504 | _aIncludes bibliographical references (pages 290-325) and index. | ||
| 520 |
_a'This book presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts'-- _cProvided by publisher. |
||
| 650 | 0 |
_aInternet _xSocial aspects. |
|
| 650 | 0 |
_aInternet _xpsychology. |
|
| 650 | 0 | _aInterpersonal relations. | |
| 700 | 1 |
_aBishop, Jonathan, _d1979- _eauthor |
|
| 907 |
_a.b15952435 _b2019-11-12 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kHM741.G346 3 |
||
| 914 | _avtls003565142 | ||
| 990 | _abety | ||
| 991 | _aFakulti Teknolosi dan Sains Maklumat | ||
| 998 |
_al _b2014-03-07 _cm _da _feng _gpau _y0 _z.b15952435 |
||
| 999 |
_c574622 _d574622 |
||