000 01619nam a2200361 i 4500
005 20250918235655.0
008 140716s20142014paua b 001 0 eng
020 _a9781466650718 (hardcover)
_cRM561.40
039 9 _a201412101357
_bbaiti
_c201412091005
_dbinar
_y07-16-2014
_zbinar
040 _aDLC
_beng
_cDLC
_erda
_dDLC
_dUKM
090 _aHM741.G346 3
090 _aHM741
_b.G346 3
245 0 0 _aGamification for human factors integration :
_bsocial, education, and psychological issues /
_cJonathan Bishop, editor.
260 _aHershey, PA :
_bInformation Science Reference,
_c[2014]
300 _axxiv, 336 pages :
_billustrations ;
_c30 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references (pages 290-325) and index.
520 _a'This book presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts'--
_cProvided by publisher.
650 0 _aInternet
_xSocial aspects.
650 0 _aInternet
_xpsychology.
650 0 _aInterpersonal relations.
700 1 _aBishop, Jonathan,
_d1979-
_eauthor
907 _a.b15952435
_b2019-11-12
_c2019-11-12
942 _c01
_n0
_kHM741.G346 3
914 _avtls003565142
990 _abety
991 _aFakulti Teknolosi dan Sains Maklumat
998 _al
_b2014-03-07
_cm
_da
_feng
_gpau
_y0
_z.b15952435
999 _c574622
_d574622