| 000 | 02865nam a2200373 a 4500 | ||
|---|---|---|---|
| 005 | 20250918233641.0 | ||
| 008 | 140312s2012 nyua b 001 0 eng | ||
| 020 |
_a9780415897716 (hbk.) _cRM490.59 |
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| 020 | _a9780415897723 | ||
| 020 | _a9780203123775 | ||
| 039 | 9 |
_a201408201420 _bzaina _c201407210945 _drahah _y03-12-2014 _zrahah |
|
| 040 |
_aDLC _cDLC _dDLC _dUKM |
||
| 090 | _aLB1029.G3U845 | ||
| 090 |
_aLB1029.G3 _bU75 2012 |
||
| 245 | 0 | 0 |
_aUsing games to enhance learning and teaching : _ba beginner's guide / _cedited byNicola Whitton, Alex Moseley. |
| 260 |
_aNew York : _bRoutledge, _c2012. |
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| 300 |
_axv, 210 p. : _bill. ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references (p. [199]-206) and index. | ||
| 520 |
_a'Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, require high-end technology, and are difficult to integrate.This book offers a comprehensive solution, presenting five principles of games that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity. Contributors highlight strategies and solutions for digital game design, showing how educationally sound games can be designed using readily accessible, low-end technologies. The authors are established researchers and designers in the field of educational games. Case studies explore specific academic perspectives, and featured insights from professional game designers provide an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research'-- _cProvided by publisher. |
||
| 520 |
_a'Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity' -- _cProvided by publisher. |
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| 650 | 0 | _aEducational games. | |
| 650 | 0 | _aComputer games. | |
| 650 | 0 |
_aEducation _xComputer network resources. |
|
| 700 | 1 | _aWhitton, Nicola. | |
| 700 | 1 | _aMoseley, Alex. | |
| 907 |
_a.b15846945 _b2019-11-12 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kLB1029.G3U845 |
||
| 914 | _avtls003553496 | ||
| 990 | _azsz | ||
| 991 | _aFakulti Pendidikan | ||
| 998 |
_at _b2014-12-03 _cm _da _feng _gnyu _y0 _z.b15846945 |
||
| 999 |
_c564667 _d564667 |
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