| 000 | 02075cam a2200457 i 4500 | ||
|---|---|---|---|
| 005 | 20250918232819.0 | ||
| 008 | 140109s2013 ne bi 001 0 eng | ||
| 020 | _a9789027224569 (hb : alk. paper) | ||
| 020 | _a9027224560 (hb : alk. paper) | ||
| 020 |
_a9789027224576 (pb : alk. paper) _cRM289.82 |
||
| 020 | _a9027224579 (pb : alk. paper) | ||
| 039 | 9 |
_a201403311018 _blan _c201403311016 _dlan _c201403281644 _dbinar _c201401131107 _dbinar _y01-09-2014 _zbinar |
|
| 040 |
_aDLC _erda _beng _cDLC _dYDX _dYDXCP _dBTCTA _dOCLCO _dERASA _dCDX _dOCLCO _dOHX _dBDX _dUKM |
||
| 090 | _aP306.93.G338 | ||
| 090 |
_aP306.93 _b.G338 |
||
| 100 | 1 |
_aO'Hagan, Minako, _d1959- _eauthor. |
|
| 245 | 1 | 0 |
_aGame localization : _btranslating for the global digital entertainment industry / _cMinako O'Hagan, Dublin City University ; Carmen Mangiron, Universitat Aut{u1BEE}oma de Barcelona. |
| 260 |
_aAmsterdam : _bJohn Benjamins Publishing Company, _c2013. |
||
| 300 |
_axii, 374 pages ; _c25 cm. |
||
| 336 |
_atext _btxt _2rdacontent. |
||
| 337 |
_aunmediated _bn _2rdamedia. |
||
| 338 |
_avolume _bnc _2rdacarrier. |
||
| 490 | 1 |
_aBenjamins translation library (BTL). EST subseries ; _vvolume 106. |
|
| 504 | _aIncludes bibliographical references and index. | ||
| 650 | 0 |
_aMultimedia systems _xResearch. |
|
| 650 | 0 |
_aAudio-visual equipment _xTechnological innovations. |
|
| 650 | 0 |
_aTranslating and interpreting _xTechnological innovations. |
|
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 |
_aVideo games _xDesign. |
|
| 650 | 0 |
_aVideo games industry _xTechnological innovations. |
|
| 700 | 1 |
_aMangiron, Carmen, _eauthor. |
|
| 830 | 0 |
_aBenjamins translation library. _pEST subseries ; _vvolume 106. |
|
| 907 |
_a.b1580446x _b2019-11-12 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kP306.93.G338 |
||
| 914 | _avtls003548610 | ||
| 990 | _arab | ||
| 991 | _aFakulti Sains Sosial dan Kemanusiaan | ||
| 998 |
_at _b2014-09-01 _cm _da _feng _gne _y0 _z.b1580446x |
||
| 999 |
_c560564 _d560564 |
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