000 01771nam a2200325 a 4500
005 20250918232704.0
008 131204s2013 flua 001 0 eng
020 _a9781466554207 (pbk.)
_cRM134.16
039 9 _a201403131522
_brosli
_c201402171201
_drahah
_y12-04-2013
_zrahah
040 _aDLC
_cDLC
_dDLC
_dUKM
090 _aQA76.76.C672B836
090 _aQA76.76.C672
_bB836
100 1 _aBurgun, Keith.
245 1 0 _aGame design theory :
_ba new philosophy for understanding games /
_cKeith Burgun.
260 _aBoca Raton, FL :
_bA K Peters/CRC Press,
_c2013.
300 _axxii, 165 p. :
_bill. ;
_c24 cm.
500 _aIncludes index.
520 _a'This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future'--
_cProvided by publisher.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
650 0 _aVideo games
_xDesign.
907 _a.b15784484
_b2019-11-12
_c2019-11-12
942 _c01
_n0
_kQA76.76.C672B836
914 _avtls003546374
990 _ark4
991 _aFakulti Teknologi Maklumat
998 _at
_b2013-04-12
_cm
_da
_feng
_gflu
_y0
_z.b15784484
999 _c558588
_d558588