| 000 | 01771nam a2200325 a 4500 | ||
|---|---|---|---|
| 005 | 20250918232704.0 | ||
| 008 | 131204s2013 flua 001 0 eng | ||
| 020 |
_a9781466554207 (pbk.) _cRM134.16 |
||
| 039 | 9 |
_a201403131522 _brosli _c201402171201 _drahah _y12-04-2013 _zrahah |
|
| 040 |
_aDLC _cDLC _dDLC _dUKM |
||
| 090 | _aQA76.76.C672B836 | ||
| 090 |
_aQA76.76.C672 _bB836 |
||
| 100 | 1 | _aBurgun, Keith. | |
| 245 | 1 | 0 |
_aGame design theory : _ba new philosophy for understanding games / _cKeith Burgun. |
| 260 |
_aBoca Raton, FL : _bA K Peters/CRC Press, _c2013. |
||
| 300 |
_axxii, 165 p. : _bill. ; _c24 cm. |
||
| 500 | _aIncludes index. | ||
| 520 |
_a'This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future'-- _cProvided by publisher. |
||
| 650 | 0 |
_aComputer games _xDesign. |
|
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 |
_aVideo games _xDesign. |
|
| 907 |
_a.b15784484 _b2019-11-12 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kQA76.76.C672B836 |
||
| 914 | _avtls003546374 | ||
| 990 | _ark4 | ||
| 991 | _aFakulti Teknologi Maklumat | ||
| 998 |
_at _b2013-04-12 _cm _da _feng _gflu _y0 _z.b15784484 |
||
| 999 |
_c558588 _d558588 |
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