000 02366nam a2200397 i 4500
005 20250930135016.0
008 131121s2013 flua bi 001 0 eng
020 _a9781466571211 (pbk.)
_cRM233.33
039 9 _a201312271732
_blan
_c201312041704
_drosli
_c201311211132
_drahah
_y11-21-2013
_zrahah
040 _aDLC
_beng
_cDLC
_erda
_dDLC
_dUKM
090 _aT385.V436 3
090 _aT385
_b.V436 3
100 1 _aGomes, Jonas.
245 1 0 _aDesign and implementation of 3D graphics systems /
_cJonas Gomes, Luiz Velho, Mario Costa Sousa.
264 1 _aBoca Raton :
_bCRC Press,
_c[2013].
300 _axvi, 333 pages :
_billustrations (some color) ;
_c24 cm.
500 _a'An A K Peters book.'
504 _aIncludes index and bibliographical references : p. 329-331.
520 _a'Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.'--
_cProvided by publisher.
650 0 _aComputer graphics.
650 0 _aThree-dimensional imaging.
650 0 _aThree-dimensional display systems.
_961767
650 0 _aGeometric programming.
650 0 _aGeometrical models.
700 1 _aVelho, Luiz.
700 1 _aCosta Sousa, Mario,
_d1967-
856 4 2 _3Cover image
_uhttp://jacketsearch.tandf.co.uk/common/jackets/covers/websmall/978146657/9781466571211.jpg
907 _a.b15773619
_b2019-11-12
_c2019-11-12
942 _c01
_n0
_kT385.V436 3
914 _avtls003545134
990 _ark4
991 _aFakulti Teknologi Dan Sains Maklumat
998 _al
_b2013-08-11
_cm
_da
_feng
_gflu
_y0
_z.b15773619
999 _c557508
_d557508