000 01032nam a2200289 a 4500
005 20250930134244.0
008 130702s2012 nyua 001 0 eng d
020 _a9783642254796
_cRM403.90
039 9 _a201307251549
_bariff
_c201307241428
_dnikzal
_c201307021709
_dnikzal
_c201306171045
_dros
_y03-01-2013
_zros
040 _aUKM
090 _aT173.8.O377
090 _aT173.8
_b.O377
100 1 _aOhsawa, Yukio.
245 1 0 _aInnovator's marketplace :
_busing games to activate and train innovators /
_cYukio Ohsawa, Yoko Nishihara.
260 _aBerlin :
_bSpringer,
_c2012
300 _axxiv, 195 p. :
_bill. ;
_c24 cm.
650 0 _aTechnological innovations
_xManagement.
_960952
650 0 _aCreative ability in technology.
_959505
650 0 _aEconomics.
_959600
907 _a.b15581792
_b2019-11-12
_c2019-11-12
942 _c01
_n0
_kT173.8.O377
914 _avtls003524158
990 _anz
991 _aFakulti Ekonomi dan Pengurusan
998 _at
_b2013-01-03
_cm
_da
_feng
_gnyu
_y0
_z.b15581792
999 _c541080
_d541080