000 02565nam a22003254a 4500
005 20250918171932.0
008 121107s2012 nyu b 001 0 eng
020 _a9780415897662 (hbk.)
_cRM395.68
039 9 _a201307191551
_bzabidah
_c201306251455
_drasyilla
_y11-07-2012
_zrasyilla
040 _aDLC
_cDLC
_dUKM
090 _aGV1469.15.S866
090 _aGV1469.15
_b.S866
100 1 _aSunden, Jenny,
_d1973-
245 1 0 _aGender and sexuality in online game cultures :
_bpassionate play /
_cJenny Sund{u296E}, Malin Sveningsson.
260 _aNew York :
_bRoutledge,
_c2012.
300 _axii, 234 p. ;
_c24 cm.
490 0 _aRoutledge advances in feminist studies and intersectionality ;
_v8
504 _aIncludes bibliographical references and index.
520 _a'How do gender and sexuality come to matter in online game cultures? Why is it important to explore'straight' versus'queer' contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women's passions in games, and as such draws attention to questions of pleasure in and desire for technology. The authors use a unique approach of what they term a'twin ethnography' that develops two parallel stories. Sveningsson studies'straight' game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sund{u296E} investigates'queer' game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied'--
_cProvided by publisher.
650 0 _aInternet games
_xSocial aspects.
650 0 _aInternet and women.
700 1 _aSveningsson, Malin.
907 _a.b15519880
_b2019-11-12
_c2019-11-12
942 _c01
_n0
_kGV1469.15.S866
914 _avtls003517637
990 _aza
991 _aPusat Pengajian Umum
998 _at
_b2012-07-11
_cm
_da
_feng
_gnyu
_y0
_z.b15519880
999 _c535040
_d535040