| 000 | 02565nam a22003254a 4500 | ||
|---|---|---|---|
| 005 | 20250918171932.0 | ||
| 008 | 121107s2012 nyu b 001 0 eng | ||
| 020 |
_a9780415897662 (hbk.) _cRM395.68 |
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| 039 | 9 |
_a201307191551 _bzabidah _c201306251455 _drasyilla _y11-07-2012 _zrasyilla |
|
| 040 |
_aDLC _cDLC _dUKM |
||
| 090 | _aGV1469.15.S866 | ||
| 090 |
_aGV1469.15 _b.S866 |
||
| 100 | 1 |
_aSunden, Jenny, _d1973- |
|
| 245 | 1 | 0 |
_aGender and sexuality in online game cultures : _bpassionate play / _cJenny Sund{u296E}, Malin Sveningsson. |
| 260 |
_aNew York : _bRoutledge, _c2012. |
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| 300 |
_axii, 234 p. ; _c24 cm. |
||
| 490 | 0 |
_aRoutledge advances in feminist studies and intersectionality ; _v8 |
|
| 504 | _aIncludes bibliographical references and index. | ||
| 520 |
_a'How do gender and sexuality come to matter in online game cultures? Why is it important to explore'straight' versus'queer' contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women's passions in games, and as such draws attention to questions of pleasure in and desire for technology. The authors use a unique approach of what they term a'twin ethnography' that develops two parallel stories. Sveningsson studies'straight' game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sund{u296E} investigates'queer' game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied'-- _cProvided by publisher. |
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| 650 | 0 |
_aInternet games _xSocial aspects. |
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| 650 | 0 | _aInternet and women. | |
| 700 | 1 | _aSveningsson, Malin. | |
| 907 |
_a.b15519880 _b2019-11-12 _c2019-11-12 |
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| 942 |
_c01 _n0 _kGV1469.15.S866 |
||
| 914 | _avtls003517637 | ||
| 990 | _aza | ||
| 991 | _aPusat Pengajian Umum | ||
| 998 |
_at _b2012-07-11 _cm _da _feng _gnyu _y0 _z.b15519880 |
||
| 999 |
_c535040 _d535040 |
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