| 000 | 01868nam a2200337 a 4500 | ||
|---|---|---|---|
| 005 | 20250930133710.0 | ||
| 008 | 120724s2012 enk b 001 0 eng | ||
| 020 | _a9781848212589 (hbk.) | ||
| 039 | 9 |
_a201209111508 _bzaina _c201207240930 _didah _y07-24-2012 _zidah |
|
| 040 |
_aDLC _cDLC _dUKM |
||
| 090 | _aQA76.9.H85E466 3 | ||
| 090 |
_aQA76.9.H85 _bE466 3 |
||
| 245 | 0 | 0 |
_aEmotion-oriented systems / _cedited by Catherine Pelachaud. |
| 260 |
_aLondon : _bISTE, _c2012. |
||
| 300 |
_axvii, 326 p. : _bill. ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 520 |
_a'The Affective Computing domain, term coined by Rosalind Picard in 1997, gathers several scientific areas such as computer science, cognitive science, psychology, design and art. The humane-machine interaction systems are no longer solely fast and efficient. They aim to offer to users affective experiences: user's affective state is detected and considered within the interaction; the system displays affective state; it can reason about their implication to achieve a task or resolve a problem. In this book, we have chosen to cover various domains of research in emotion-oriented systems. Our aim is also to highlight the importance to base the computational model on theoretical foundations and on natural data'-- _cProvided by publisher. |
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| 650 | 0 | _aUser-centered system design. | |
| 650 | 0 | _aHuman-computer interaction. | |
| 650 | 0 | _aInteractive computer systems. | |
| 650 | 0 | _aVirtual computer systems. | |
| 650 | 0 | _aEmotions and cognition. | |
| 700 | 1 |
_aPelachaud, Catherine. _956852 |
|
| 907 |
_a.b1543350x _b2019-11-12 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kQA76.9.H85E466 3 |
||
| 914 | _avtls003508589 | ||
| 990 | _azsz | ||
| 991 | _aFakulti Kejuruteraan dan Alam Bina | ||
| 998 |
_al _b2012-11-07 _cm _da _feng _genk _y0 _z.b1543350x |
||
| 999 |
_c526719 _d526719 |
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