000 01567nam a2200313 a 4500
005 20250918153200.0
008 120416s2010 ncu b 001 0 eng
020 _a9780786447107 (softcover : alk. paper)
_cRM185.19
020 _a0786447109 (softcover : alk. paper)
039 9 _a201204231529
_bzaina
_y04-16-2012
_zsanusi
040 _aDLC
_cDLC
_dYDX
_dYDXCP
_dCDX
_dDLC
_dUKM
090 _aGV1202.F35B686
090 _aGV1202.F35
_bB686
100 1 _aBowman, Sarah Lynne.
245 1 4 _aThe functions of role-playing games :
_bhow participants create community, solve problems and explore identity /
_cSarah Lynne Bowman.
260 _aJefferson, N.C. :
_bMcFarland & Co.,
_c2010.
300 _avii, 208 p. ;
_c23 cm.
504 _aIncludes bibliographical references (p. 197-202) and index.
520 _a'This analytical study takes a deeper look at the world of role-playing games, providing a theoretical framework for understanding their more acute psychological and sociological functions. The study also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual role-playing games'--Provided by publisher.
650 0 _aFantasy games
_xSocial aspects.
650 0 _aRole playing
_xSocial aspects.
907 _a.b15328867
_b2021-05-28
_c2019-11-12
942 _c01
_n0
_kGV1202.F35B686
914 _avtls003497017
990 _azsz
991 _aFakulti Pendidikan
998 _at
_b2012-03-04
_cm
_da
_feng
_gncu
_y0
_z.b15328867
999 _c516715
_d516715