| 000 | 01567nam a2200313 a 4500 | ||
|---|---|---|---|
| 005 | 20250918153200.0 | ||
| 008 | 120416s2010 ncu b 001 0 eng | ||
| 020 |
_a9780786447107 (softcover : alk. paper) _cRM185.19 |
||
| 020 | _a0786447109 (softcover : alk. paper) | ||
| 039 | 9 |
_a201204231529 _bzaina _y04-16-2012 _zsanusi |
|
| 040 |
_aDLC _cDLC _dYDX _dYDXCP _dCDX _dDLC _dUKM |
||
| 090 | _aGV1202.F35B686 | ||
| 090 |
_aGV1202.F35 _bB686 |
||
| 100 | 1 | _aBowman, Sarah Lynne. | |
| 245 | 1 | 4 |
_aThe functions of role-playing games : _bhow participants create community, solve problems and explore identity / _cSarah Lynne Bowman. |
| 260 |
_aJefferson, N.C. : _bMcFarland & Co., _c2010. |
||
| 300 |
_avii, 208 p. ; _c23 cm. |
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| 504 | _aIncludes bibliographical references (p. 197-202) and index. | ||
| 520 | _a'This analytical study takes a deeper look at the world of role-playing games, providing a theoretical framework for understanding their more acute psychological and sociological functions. The study also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual role-playing games'--Provided by publisher. | ||
| 650 | 0 |
_aFantasy games _xSocial aspects. |
|
| 650 | 0 |
_aRole playing _xSocial aspects. |
|
| 907 |
_a.b15328867 _b2021-05-28 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kGV1202.F35B686 |
||
| 914 | _avtls003497017 | ||
| 990 | _azsz | ||
| 991 | _aFakulti Pendidikan | ||
| 998 |
_at _b2012-03-04 _cm _da _feng _gncu _y0 _z.b15328867 |
||
| 999 |
_c516715 _d516715 |
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