000 01692nam a2200373 a 4500
005 20250930133306.0
008 120416s2011 flua b 001 0 eng
020 _a9781568817231 (hbk.)
_cRM223.15
020 _a1568817231 (hbk.)
039 9 _a201207291436
_bzaina
_c201207182056
_dmazarita
_y04-16-2012
_zmazarita
040 _aDLC
_cDLC
_dYDX
_dBTCTA
_dYDXCP
_dUKMGB
_dDLC
_dUKM
090 _aT385.D856 2011 3
090 _aT385
_b.D856 2011 3
100 1 _aDunn, Fletcher.
245 1 0 _a3D math primer for graphics and game development /
_cFletcher Dunn, Ian Parberry.
246 3 _aThree-D math primer for graphics and game development
250 _a2nd ed.
260 _aBoca Raton, FL :
_bA K Peters/CRC Press,
_c2011.
300 _axxi, 824 p. :
_bcol. ill. ;
_c25 cm.
500 _a'An A K Peters book.'
504 _aIncludes bibliographical references (p. 801-805) and index.
520 _a'This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves'--Provided by publisher.
650 0 _aComputer graphics.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer science
_xMathematics.
_959484
700 1 _aParberry, Ian.
907 _a.b15327930
_b2021-05-28
_c2019-11-12
942 _c01
_n0
_kT385.D856 2011 3
914 _avtls003496921
990 _azsz
991 _aFakulti Teknologi dan Sains Maklumat
998 _al
_b2012-03-04
_cm
_da
_feng
_gflu
_y0
_z.b15327930
999 _c516624
_d516624