| 000 | 01692nam a2200373 a 4500 | ||
|---|---|---|---|
| 005 | 20250930133306.0 | ||
| 008 | 120416s2011 flua b 001 0 eng | ||
| 020 |
_a9781568817231 (hbk.) _cRM223.15 |
||
| 020 | _a1568817231 (hbk.) | ||
| 039 | 9 |
_a201207291436 _bzaina _c201207182056 _dmazarita _y04-16-2012 _zmazarita |
|
| 040 |
_aDLC _cDLC _dYDX _dBTCTA _dYDXCP _dUKMGB _dDLC _dUKM |
||
| 090 | _aT385.D856 2011 3 | ||
| 090 |
_aT385 _b.D856 2011 3 |
||
| 100 | 1 | _aDunn, Fletcher. | |
| 245 | 1 | 0 |
_a3D math primer for graphics and game development / _cFletcher Dunn, Ian Parberry. |
| 246 | 3 | _aThree-D math primer for graphics and game development | |
| 250 | _a2nd ed. | ||
| 260 |
_aBoca Raton, FL : _bA K Peters/CRC Press, _c2011. |
||
| 300 |
_axxi, 824 p. : _bcol. ill. ; _c25 cm. |
||
| 500 | _a'An A K Peters book.' | ||
| 504 | _aIncludes bibliographical references (p. 801-805) and index. | ||
| 520 | _a'This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves'--Provided by publisher. | ||
| 650 | 0 | _aComputer graphics. | |
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 |
_aComputer science _xMathematics. _959484 |
|
| 700 | 1 | _aParberry, Ian. | |
| 907 |
_a.b15327930 _b2021-05-28 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kT385.D856 2011 3 |
||
| 914 | _avtls003496921 | ||
| 990 | _azsz | ||
| 991 | _aFakulti Teknologi dan Sains Maklumat | ||
| 998 |
_al _b2012-03-04 _cm _da _feng _gflu _y0 _z.b15327930 |
||
| 999 |
_c516624 _d516624 |
||