| 000 | 01695nam a2200313 a 4500 | ||
|---|---|---|---|
| 005 | 20250918151441.0 | ||
| 008 | 120323s2012 ne a b 001 0 eng | ||
| 020 |
_a9780240819334 (pbk.) _cRM155.34 |
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| 020 | _a0240819330 | ||
| 039 | 9 |
_a201207051420 _bariff _c201206281443 _drosli _c201206141600 _drosli _c201206061227 _drasyilla _y03-23-2012 _zrasyilla |
|
| 040 | _dUKM | ||
| 090 | _aQA76.76.C672B335 3 | ||
| 090 |
_aQA76.76.C672 _bB335 3 |
||
| 100 | 1 | _aBaillie-de Byl, Penny. | |
| 245 | 1 | 0 |
_aHolistic game development with Unity : _ban all-in-one guide to implementing game mechanics, art, design, and programming / _cPenny de Byl. |
| 260 |
_aAmsterdam : _bFocal Press, _c2012. |
||
| 300 |
_axiii, 487 p. : _bill. (chiefly col.) ; _c25 cm. |
||
| 500 | _aMachine generated contents note: Chapter 1 The Art of Programming Chapter 2 The Basics Chapter 3 Digital Space Chapter 4 Virtual Realism (65 pages) Chapter 5 Animation Chapter 6 Game Rules and Mechanics Chapter 7 Character Mechanics Chapter 8 Player Mechanics Chapter 9 Environmental Mechanics Appendix A: A Unity3D Development Environment Primer Appendix B: From Blender to Unity3D: a graphics pipeline Appendix C: From Photoshop to Unity3D: a graphics pipeline. | ||
| 504 | _aIncludes bibliographical references and index. | ||
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 907 |
_a.b1529156x _b2021-05-28 _c2019-11-12 |
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| 942 |
_c01 _n0 _kQA76.76.C672B335 3 |
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| 914 | _avtls003492993 | ||
| 990 | _ark4 | ||
| 991 | _aFakulti Teknologi dan Sains Maklumat | ||
| 998 |
_at _b2012-10-03 _cm _da _feng _gne _y0 _z.b1529156x |
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| 999 |
_c513037 _d513037 |
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