000 01695nam a2200313 a 4500
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008 120323s2012 ne a b 001 0 eng
020 _a9780240819334 (pbk.)
_cRM155.34
020 _a0240819330
039 9 _a201207051420
_bariff
_c201206281443
_drosli
_c201206141600
_drosli
_c201206061227
_drasyilla
_y03-23-2012
_zrasyilla
040 _dUKM
090 _aQA76.76.C672B335 3
090 _aQA76.76.C672
_bB335 3
100 1 _aBaillie-de Byl, Penny.
245 1 0 _aHolistic game development with Unity :
_ban all-in-one guide to implementing game mechanics, art, design, and programming /
_cPenny de Byl.
260 _aAmsterdam :
_bFocal Press,
_c2012.
300 _axiii, 487 p. :
_bill. (chiefly col.) ;
_c25 cm.
500 _aMachine generated contents note: Chapter 1 The Art of Programming Chapter 2 The Basics Chapter 3 Digital Space Chapter 4 Virtual Realism (65 pages) Chapter 5 Animation Chapter 6 Game Rules and Mechanics Chapter 7 Character Mechanics Chapter 8 Player Mechanics Chapter 9 Environmental Mechanics Appendix A: A Unity3D Development Environment Primer Appendix B: From Blender to Unity3D: a graphics pipeline Appendix C: From Photoshop to Unity3D: a graphics pipeline.
504 _aIncludes bibliographical references and index.
650 0 _aComputer games
_xProgramming.
907 _a.b1529156x
_b2021-05-28
_c2019-11-12
942 _c01
_n0
_kQA76.76.C672B335 3
914 _avtls003492993
990 _ark4
991 _aFakulti Teknologi dan Sains Maklumat
998 _at
_b2012-10-03
_cm
_da
_feng
_gne
_y0
_z.b1529156x
999 _c513037
_d513037