000 03494nam a22003492 b4500
005 20250918151437.0
008 120323s20111207nyuam sb @||| ||eng|d
020 _a9781430239871
_cRM143.58
020 _a1430239875 (Trade Paper)
_cUSD 39.99 Retail Price (Publisher)
_9Active Record
039 9 _a201206150912
_brosli
_c201206041454
_drasyilla
_y03-23-2012
_zrasyilla
040 _dUKM
090 _aQA76.76.A65Z434 3
090 _aQA76.76.A65
_bZ434
100 1 _aZechner, Mario
_eAuthor.
240 1 0 _aBeginning Android 4 Games Development (Online)
245 1 0 _aBeginning Android 4 Games Development
_h[electronic resource]
250 _aNew Edition.
260 _aNew York :
_bApress L. P.
_cDec. 2011.
300 _a720 p.
_c09.250 x 07.500 in.
506 _aAccess restricted to BGSU students, faculty and staff.
520 8 _aAnnotation
_bBeginning Android 4 Games Developmentoffers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title?Beginning Android 4Games Developmentwill help you kick-start your project.The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:The fundamentals of Android game development targeting Android 1.5-4.0+ devicesThe Android platform basics to apply those fundamentals in the context of making a gameThe design of 2D and 3D games and their successful implementation on the Android platformWhat youll learnHow to set up and use the development tools for developing your first Android 4 or earlier version gameappThe fundamentals of game programming in the context of the Android platformHow to use the Android's APIs for graphics, audio, and user input to reflect those fundamentalsHow to develop two 2D games from scratch, based on the Canvas API and OpenGL ESHow to create a full-featured 3D gameHow to publish your games, get crash reports, and support your usersHow to complete your own playable 2D OpenGL gamesWho this book is forThis book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.Table of ContentsAndroid, the New Kid on the BlockFirst Steps with the Android SDKGame Development 101Android for Game DevelopersAn Android Game Development FrameworkMr. Nom Invades AndroidOpenGL ES: A Gentle Introduction2D Game Programming TricksSuper Jumper: A 2D OpenGL ES GameOpenGL ES: Going 3D3D Programming TricksDroid Invaders: the Grand FinaleAdvanced Techniques from Latest SDKPublishing Your Game.
655 0 _aElectronic books.
700 1 _aGreen,Robert
_eAuthor.
710 2 _aSafari Technical Books.
907 _a.b15290888
_b2021-05-28
_c2019-11-12
942 _c01
_n0
_kQA76.76.A65Z434 3
914 _avtls003492925
990 _ark4
991 _aFakulti Teknologi dan Sains Maklumat
998 _al
_b2012-10-03
_cm
_da
_feng
_gnyu
_y0
_z.b15290888
999 _c512969
_d512969