| 000 | 01653cam a2200337 a 4500 | ||
|---|---|---|---|
| 005 | 20250930132812.0 | ||
| 008 | 111220s2010 njua b 001 0 eng d | ||
| 020 |
_a9781573873987 (pbk.) _cRM118.54 |
||
| 020 | _a1573873985 | ||
| 039 | 9 |
_a201208160855 _bshafiq _c201205150947 _dIzzati _y12-20-2011 _zrasyilla |
|
| 040 | _dUKM | ||
| 090 | _aZ716.33.N624e 2010 9HUKM | ||
| 090 | 0 | 0 |
_aZ716.33 _b.N624e 2010 9HUKM |
| 100 | 1 | _aNicholson, Scott. | |
| 245 | 1 | 0 |
_aEveryone plays at the library : _bcreating great gaming experiences for all ages / _cScott Nicholson. |
| 260 |
_aMedford, N.J. : _bInformation Today, _c2010. |
||
| 300 |
_axiv, 231 p. : _bill. ; _c23 cm. |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aGames and the library's mission -- Games versus gaming experiences -- A conceptual model of the library gaming experience -- Knowledge gaming experiences -- Strategy gaming experiences -- Action gaming experiences -- Narrative gaming experiences -- Social gaming experiences -- Planning the gaming experience -- Facilitating the gaming experience -- Marketing and partnerships -- Assessment and justification -- Keeping up and focusing on the fun. | |
| 650 | 0 |
_aLibraries _xActivity programs. |
|
| 650 | 0 |
_aGames. _959831 |
|
| 650 | 0 |
_aLibraries _xSpecial collections _xGames. |
|
| 907 |
_a.b15215945 _b2021-05-28 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kZ716.33.N624e 2010 9HUKM |
||
| 914 | _avtls003485014 | ||
| 990 | _aizzati/shafiq | ||
| 991 | _aJabatan Perubatan Keluarga, PPUKM | ||
| 998 |
_ah _b2011-07-12 _cm _da _feng _gnju _y0 _z.b15215945 |
||
| 999 |
_c505710 _d505710 |
||