000 01653cam a2200337 a 4500
005 20250930132812.0
008 111220s2010 njua b 001 0 eng d
020 _a9781573873987 (pbk.)
_cRM118.54
020 _a1573873985
039 9 _a201208160855
_bshafiq
_c201205150947
_dIzzati
_y12-20-2011
_zrasyilla
040 _dUKM
090 _aZ716.33.N624e 2010 9HUKM
090 0 0 _aZ716.33
_b.N624e 2010 9HUKM
100 1 _aNicholson, Scott.
245 1 0 _aEveryone plays at the library :
_bcreating great gaming experiences for all ages /
_cScott Nicholson.
260 _aMedford, N.J. :
_bInformation Today,
_c2010.
300 _axiv, 231 p. :
_bill. ;
_c23 cm.
504 _aIncludes bibliographical references and index.
505 0 _aGames and the library's mission -- Games versus gaming experiences -- A conceptual model of the library gaming experience -- Knowledge gaming experiences -- Strategy gaming experiences -- Action gaming experiences -- Narrative gaming experiences -- Social gaming experiences -- Planning the gaming experience -- Facilitating the gaming experience -- Marketing and partnerships -- Assessment and justification -- Keeping up and focusing on the fun.
650 0 _aLibraries
_xActivity programs.
650 0 _aGames.
_959831
650 0 _aLibraries
_xSpecial collections
_xGames.
907 _a.b15215945
_b2021-05-28
_c2019-11-12
942 _c01
_n0
_kZ716.33.N624e 2010 9HUKM
914 _avtls003485014
990 _aizzati/shafiq
991 _aJabatan Perubatan Keluarga, PPUKM
998 _ah
_b2011-07-12
_cm
_da
_feng
_gnju
_y0
_z.b15215945
999 _c505710
_d505710