| 000 | 01604nam a2200325 a 4500 | ||
|---|---|---|---|
| 005 | 20250918140548.0 | ||
| 008 | 110426s2009 nyua b 001 0 eng | ||
| 010 | _a2009-014110 | ||
| 020 |
_a9781555705954 (pbk.) _cRM161.66 |
||
| 020 | _a1555705952 (pbk.) | ||
| 039 | 9 |
_a201107041518 _brosli _c201106271159 _drahah _c201105031002 _drahah _c201104261650 _drahah _y04-26-2011 _zrahah |
|
| 040 | _aUKM | ||
| 090 | _aZ692.E4215G339 | ||
| 090 |
_aZ692.E4215 _bG338 |
||
| 100 | 1 |
_aGallaway, Beth, _d1975- |
|
| 245 | 1 | 0 |
_aGame on! : _bgaming at the library / _cBeth Gallaway. |
| 260 |
_aNew York : _bNeal-Schuman Publishers, _cc2009. |
||
| 300 |
_axiv, 306 p. : _bill. ; _c23 cm. |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aLevel 1: The backstory : video game basics -- Level 2: Video games at the library -- Level 2 strategy guide: Gaming resources -- Level 3: Providing library services to gamers -- Level 3 strategy guide: Recommended gaming-related literature -- Level 4: Games and programs -- Level 4 strategy guide: Forms and flyers for video gaming programs -- Level 5: Selecting, collecting, and circulating video games -- Level 5 strategy guide: recommended gaming collections -- Level 6: The future of games. | |
| 650 | 0 |
_aLibraries _xSpecial collections _xElectronic games. |
|
| 650 | 0 | _aVideo games. | |
| 907 |
_a.b15020587 _b2021-05-28 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kZ692.E4215G339 |
||
| 914 | _avtls003464310 | ||
| 990 | _ark4 | ||
| 991 | _aFakulti Teknologi Sains Maklumat | ||
| 998 |
_at _b2011-01-04 _cm _da _feng _gnyu _y0 _z.b15020587 |
||
| 999 |
_c486776 _d486776 |
||