| 000 | 01130nam a2200301 a 4500 | ||
|---|---|---|---|
| 005 | 20250918140547.0 | ||
| 008 | 110426s2010 maua 001 0 eng | ||
| 020 |
_a9780240811789 (pbk. : alk. paper) _cRM146.82 |
||
| 039 | 9 |
_a201107050922 _bzarina _c201106271054 _drahah _c201105030950 _drahah _c201105030949 _drahah _y04-26-2011 _zrahah |
|
| 040 | _aUKM | ||
| 090 | _aQA76.76.C672G753 | ||
| 090 |
_aQA76.76.C672 _bG753 |
||
| 100 | 1 |
_aGriffith, Christopher, _d1979- |
|
| 245 | 1 | 0 |
_aReal-world Flash game development : _bhow to follow best practices and keep your sanity / _cChristopher Griffith. |
| 260 |
_aBurlington, Mass. : _bElsevier Focal Press, _c2010. |
||
| 300 |
_axii, 317 p. : _bill. (some col.) ; _c24 cm. |
||
| 500 | _aIncludes indexes. | ||
| 630 | 0 | 0 | _aFlash (Computer file) |
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 | _aComputer animation. | |
| 907 |
_a.b15020381 _b2021-05-28 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kQA76.76.C672G753 |
||
| 914 | _avtls003464290 | ||
| 990 | _aszj | ||
| 991 | _aFakulti Teknologi Sains Maklumat | ||
| 998 |
_at _b2011-01-04 _cm _da _feng _gmau _y0 _z.b15020381 |
||
| 999 |
_c486757 _d486757 |
||