000 01441cam a2200337 a 4500
005 20250918123510.0
008 101126s2009 maua b 001 0 eng
020 _a9780123747310 (hardcover : alk. paper)
_cRM212.84
020 _a0123747317 (hardcover : alk. paper)
039 9 _a201012221233
_bariff
_c201011261131
_drahah
_y11-26-2010
_zrahah
040 _aUKM
090 _aQA76.76.C672M554 2009
090 _aQA76.76.C672
_bM558 2009
100 1 _aMillington, Ian
245 1 0 _aArtificial intelligence for games /
_cIan Millington and John Funge
250 _a2nd ed.
260 _aBurlington, MA :
_bMorgan Kaufmann/Elsevier,
_c2009
300 _axxiii, 870 p. :
_bill. ;
_c25 cm.
504 _aIncludes bibliographical references (p. 841-845) and index
505 0 _aIntroduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres
650 0 _aComputer games
_xProgramming
650 0 _aComputer animation
650 0 _aArtificial intelligence
700 1 _aFunge, John David,
_d1968-
907 _a.b14844680
_b2021-05-28
_c2019-11-12
942 _c01
_n0
_kQA76.76.C672M554 2009
914 _avtls003445885
991 _aFakulti Teknologi & Sains Maklumat
998 _at
_b2010-01-11
_cm
_da
_feng
_gmau
_y0
_z.b14844680
999 _c471092
_d471092