| 000 | 01441cam a2200337 a 4500 | ||
|---|---|---|---|
| 005 | 20250918123510.0 | ||
| 008 | 101126s2009 maua b 001 0 eng | ||
| 020 |
_a9780123747310 (hardcover : alk. paper) _cRM212.84 |
||
| 020 | _a0123747317 (hardcover : alk. paper) | ||
| 039 | 9 |
_a201012221233 _bariff _c201011261131 _drahah _y11-26-2010 _zrahah |
|
| 040 | _aUKM | ||
| 090 | _aQA76.76.C672M554 2009 | ||
| 090 |
_aQA76.76.C672 _bM558 2009 |
||
| 100 | 1 | _aMillington, Ian | |
| 245 | 1 | 0 |
_aArtificial intelligence for games / _cIan Millington and John Funge |
| 250 | _a2nd ed. | ||
| 260 |
_aBurlington, MA : _bMorgan Kaufmann/Elsevier, _c2009 |
||
| 300 |
_axxiii, 870 p. : _bill. ; _c25 cm. |
||
| 504 | _aIncludes bibliographical references (p. 841-845) and index | ||
| 505 | 0 | _aIntroduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres | |
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 | _aComputer animation | |
| 650 | 0 | _aArtificial intelligence | |
| 700 | 1 |
_aFunge, John David, _d1968- |
|
| 907 |
_a.b14844680 _b2021-05-28 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kQA76.76.C672M554 2009 |
||
| 914 | _avtls003445885 | ||
| 991 | _aFakulti Teknologi & Sains Maklumat | ||
| 998 |
_at _b2010-01-11 _cm _da _feng _gmau _y0 _z.b14844680 |
||
| 999 |
_c471092 _d471092 |
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