| 000 | 01675cam a2200313 a 4500 | ||
|---|---|---|---|
| 005 | 20250918122648.0 | ||
| 008 | 101108s2010 ne ab b 001 0 eng | ||
| 010 | _a2010-001844 | ||
| 015 |
_aGBB049198 _2bnb |
||
| 016 | 7 |
_a015529140 _2Uk |
|
| 020 |
_a9780123750303 (alk. paper) _cRM161.44 |
||
| 020 | _a012375030X (alk. paper) | ||
| 039 | 9 |
_a201011081233 _brahah _y11-08-2010 _zrahah |
|
| 050 | 0 | 0 |
_aQA76.9.U83 _bJ634 2010 |
| 082 | 0 | 0 |
_a005.4/37 _222 |
| 100 | 1 |
_aJohnson, Jeff, _cPh. D. |
|
| 245 | 1 | 0 |
_aDesigning with the mind in mind : _bsimple guide to understanding user interface design rules / _cJeff Johnson. |
| 260 |
_aAmsterdam ; _aBoston : _bMorgan Kaufmann Publishers/Elsevier, _cc2010. |
||
| 300 |
_axiv, 186 p. : _bill. (chiefly col.), col. maps ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references (p. 179-182) and index. | ||
| 505 | 0 | _aWe perceive what we expect -- Our vision is optimized to see structure -- We seek and use visual structure -- Reading is unnatural -- Our color vision is limited -- Our peripheral vision is poor -- Our attention is limited; our memory is imperfect -- Limits on attention, shape, thought and action -- Recognition is easy; recall is hard -- Learning from experience and performing learned actions are easy; problem solving and calculation are hard -- Many factors affect learning -- We have time requirements. | |
| 650 | 0 | _aGraphical user interfaces (Computer systems) | |
| 907 |
_a.b14830954 _b2019-11-13 _c2019-11-12 |
||
| 942 | _n0 | ||
| 914 | _avtls003444455 | ||
| 991 | _aDR FAEZAH- Fakulti Teknologi Sains Maklumat/cip | ||
| 998 |
_anone _b2010-08-11 _cm _da _feng _gne _y0 _z.b14830954 |
||
| 999 |
_c469788 _d469788 |
||