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006 m d
007 cr nn 008maaau
008 100622s2008 gw j eng d
020 _a9783211489659 (electronic bk.)
020 _a9783211489642 (paper)
035 _a(Springer)978-3-211-48964-2
039 9 _a201006221619
_bmuhaimin
_y06-22-2010
_zmuhaimin
050 4 _aT385
_b.K657 2008
082 0 4 _a006.6
_222
090 _aT385
_b.K83 2008
100 1 _aKopra, Andy.
245 1 0 _aWriting mental ray shaders
_h[electronic resource] :
_bA Perceptual Introduction /
_cby Andy Kopra ; edited by Rolf Herken.
260 _aVienna :
_bSpringer Vienna,
_c2008.
300 _axiv, 635 p. :
_bill. (some col.), digital ;
_c28 cm.
440 0 _aMental ray handbooks,
_x1438-9835 ;
_v3
630 0 0 _aMental ray (Computer file)
650 0 _aComputer graphics
_xComputer programs.
650 2 4 _aComputer Appl. in Arts and Humanities.
650 2 4 _aComputer Graphics.
650 2 4 _aComputer-Aided Engineering (CAD, CAE) and Design.
650 2 4 _aMedia Design.
650 1 4 _aComputer Science.
700 1 _aHerken, Rolf.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
856 4 0 _uhttps://eresourcesptsl.ukm.remotexs.co/user/login?url=http://dx.doi.org/10.1007/978-3-211-48965-9
907 _a.b14731563
_b2024-11-26
_c2019-11-12
942 _n0
_kT385 .K83 2008
914 _avtls003434010
998 _ae0001
_b2010-09-06
_cm
_da
_feng
_ggw
_y0
_z.b14731563
999 _c464680
_d464680