000 01298cam a2200361 a 4500
005 20250918013253.0
008 091009s2009 paua bi 001 0 eng
020 _a9781605664064 (hardcover)
_cRM666.90
020 _a9781605664071 (ebook)
039 9 _a200912140942
_blan
_c200912030950
_drahah
_c200910091609
_didah
_y10-09-2009
_zidah
040 _aUKM
090 _aGV745.D545
090 0 0 _aGV745
_b.D545
245 0 0 _aDigital sport for performance enhancement and competitive evolution :
_bintelligent gaming technologies /
_c[edited by] Nigel K. Li Pope, Kerri-Ann L. Kuhn, John J.H. Forster
260 _aHershey, PA :
_bInformation Science Reference,
_c2009
300 _axxiii, 390 p. :
_bill. ;
_c29 cm.
504 _aIncludes bibliographical references (p. 336-376) and index
650 0 _aSports
_xTechnological innovations
650 0 _aPerformance technology
650 0 _aSports sciences
650 0 _aVideo games
650 0 _aComputer games
700 1 _aPope, Nigel
700 1 _aKuhn, Kerri-Ann L.
700 1 _aForster, John,
_d1946-
907 _a.b14601783
_b2021-05-28
_c2019-11-12
942 _c01
_n0
_kGV745.D545
914 _avtls003420403
990 _arab
991 _aUmum
998 _at
_b2009-09-10
_cm
_da
_feng
_gpau
_y0
_z.b14601783
999 _c451999
_d451999