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| 005 | 20250918013253.0 | ||
| 008 | 091009s2009 paua bi 001 0 eng | ||
| 020 |
_a9781605664064 (hardcover) _cRM666.90 |
||
| 020 | _a9781605664071 (ebook) | ||
| 039 | 9 |
_a200912140942 _blan _c200912030950 _drahah _c200910091609 _didah _y10-09-2009 _zidah |
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_aDigital sport for performance enhancement and competitive evolution : _bintelligent gaming technologies / _c[edited by] Nigel K. Li Pope, Kerri-Ann L. Kuhn, John J.H. Forster |
| 260 |
_aHershey, PA : _bInformation Science Reference, _c2009 |
||
| 300 |
_axxiii, 390 p. : _bill. ; _c29 cm. |
||
| 504 | _aIncludes bibliographical references (p. 336-376) and index | ||
| 650 | 0 |
_aSports _xTechnological innovations |
|
| 650 | 0 | _aPerformance technology | |
| 650 | 0 | _aSports sciences | |
| 650 | 0 | _aVideo games | |
| 650 | 0 | _aComputer games | |
| 700 | 1 | _aPope, Nigel | |
| 700 | 1 | _aKuhn, Kerri-Ann L. | |
| 700 | 1 |
_aForster, John, _d1946- |
|
| 907 |
_a.b14601783 _b2021-05-28 _c2019-11-12 |
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| 942 |
_c01 _n0 _kGV745.D545 |
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| 914 | _avtls003420403 | ||
| 990 | _arab | ||
| 991 | _aUmum | ||
| 998 |
_at _b2009-09-10 _cm _da _feng _gpau _y0 _z.b14601783 |
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