000 01072cam a2200289 a 4500
005 20250918005546.0
008 090520s2009 nyua 000 0 eng
020 _a9781402094958
_cRM597.35
039 9 _a200907241221
_blaili
_c200907211437
_dhayat
_c200907211437
_dhayat
_c200907211430
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_y05-20-2009
_zrasyilla
040 _dUKM
090 _aQA76.76.C672D47
090 _aQA76.76.C672
_bD47
245 0 0 _aDesign and use of serious games /
_cMarja Kankaanranta, Pekka Neittaanmaki
260 _aNew York :
_bSpringer,
_c2009
300 _aviii, 206 p. :
_bill. ;
_c24 cm.
490 1 _aIntelligent systems, control, and automation: science and engineering ;
_vv. 37
650 0 _aComputer games
_xProgramming
650 0 _aComputer games
_xDesign
650 0 _aComputer games
_xSocial aspects
907 _a.b14486581
_b2020-10-15
_c2019-11-12
942 _c01
_n0
_kQA76.76.C672D47
914 _avtls003408109
990 _ahg/nms
991 _aJabatan Sains dan Pengurusan Maklumat
998 _at
_b2009-07-05
_cm
_da
_feng
_gnyu
_y0
_z.b14486581
999 _c441105
_d441105