| 000 | 01072cam a2200289 a 4500 | ||
|---|---|---|---|
| 005 | 20250918005546.0 | ||
| 008 | 090520s2009 nyua 000 0 eng | ||
| 020 |
_a9781402094958 _cRM597.35 |
||
| 039 | 9 |
_a200907241221 _blaili _c200907211437 _dhayat _c200907211437 _dhayat _c200907211430 _dhayat _y05-20-2009 _zrasyilla |
|
| 040 | _dUKM | ||
| 090 | _aQA76.76.C672D47 | ||
| 090 |
_aQA76.76.C672 _bD47 |
||
| 245 | 0 | 0 |
_aDesign and use of serious games / _cMarja Kankaanranta, Pekka Neittaanmaki |
| 260 |
_aNew York : _bSpringer, _c2009 |
||
| 300 |
_aviii, 206 p. : _bill. ; _c24 cm. |
||
| 490 | 1 |
_aIntelligent systems, control, and automation: science and engineering ; _vv. 37 |
|
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 |
_aComputer games _xDesign |
|
| 650 | 0 |
_aComputer games _xSocial aspects |
|
| 907 |
_a.b14486581 _b2020-10-15 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kQA76.76.C672D47 |
||
| 914 | _avtls003408109 | ||
| 990 | _ahg/nms | ||
| 991 | _aJabatan Sains dan Pengurusan Maklumat | ||
| 998 |
_at _b2009-07-05 _cm _da _feng _gnyu _y0 _z.b14486581 |
||
| 999 |
_c441105 _d441105 |
||