| 000 | 01443nam a22003615a 4500 | ||
|---|---|---|---|
| 005 | 20250918001519.0 | ||
| 006 | m q d | ||
| 007 | cr nn 008maaau | ||
| 008 | 100622s2008 cau q j eng d | ||
| 020 | _a9781430209805 (electronic bk.) | ||
| 020 | _a9781430209799 (paper) | ||
| 035 | _a(Springer)978-1-4302-0979-9 | ||
| 039 | 9 |
_a201006221718 _bmuhaimin _y02-02-2009 _zmuhaimin |
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_aQA76.76.C672 _bS55 2008 |
| 082 | 0 | 4 |
_a794.81526 _222 |
| 090 |
_aQA76.76.C672 _bS586 2008 |
||
| 100 | 1 | _aSilva, James. | |
| 245 | 1 | 0 |
_aBuilding XNA 2.0 games _h[electronic resource] : _ba practical guide for independent game development / _cby James Silva, John Sedlak. |
| 260 |
_aBerkeley, CA : _bApress ; _aNew York : _bDistributed to the book trade worldwide by Springer-Verlag New York, _c2008. |
||
| 300 |
_axx, 442 p. : _bill., digital ; _c24 cm. |
||
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 | _aVideo games. | |
| 700 | 1 | _aSedlak, John. | |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 856 | 4 | 0 | _uhttps://eresourcesptsl.ukm.remotexs.co/user/login?url=http://dx.doi.org/10.1007/978-1-4302-0980-5 |
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_a.b14364001 _b2024-11-08 _c2019-11-12 |
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| 942 |
_n0 _kQA76.76.C672 S586 2008 |
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| 914 | _avtls003395241 | ||
| 998 |
_ae0001 _b2009-02-02 _cm _dz _feng _gcau _y0 _z.b14364001 |
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