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007 cr nn 008maaau
008 100622s2008 cau q j eng d
020 _a9781430209805 (electronic bk.)
020 _a9781430209799 (paper)
035 _a(Springer)978-1-4302-0979-9
039 9 _a201006221718
_bmuhaimin
_y02-02-2009
_zmuhaimin
050 1 4 _aQA76.76.C672
_bS55 2008
082 0 4 _a794.81526
_222
090 _aQA76.76.C672
_bS586 2008
100 1 _aSilva, James.
245 1 0 _aBuilding XNA 2.0 games
_h[electronic resource] :
_ba practical guide for independent game development /
_cby James Silva, John Sedlak.
260 _aBerkeley, CA :
_bApress ;
_aNew York :
_bDistributed to the book trade worldwide by Springer-Verlag New York,
_c2008.
300 _axx, 442 p. :
_bill., digital ;
_c24 cm.
650 0 _aComputer games
_xProgramming.
650 0 _aVideo games.
700 1 _aSedlak, John.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
856 4 0 _uhttps://eresourcesptsl.ukm.remotexs.co/user/login?url=http://dx.doi.org/10.1007/978-1-4302-0980-5
907 _a.b14364001
_b2024-11-08
_c2019-11-12
942 _n0
_kQA76.76.C672 S586 2008
914 _avtls003395241
998 _ae0001
_b2009-02-02
_cm
_dz
_feng
_gcau
_y0
_z.b14364001
999 _c431162
_d431162