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007 cr nn 008maaau
008 090218s2005 nyu j eng d
020 _a9780387269047 (electronic bk.)
020 _a9780387001760 (paper)
035 _a(Springer)978-0-387-00176-0
039 9 _a200902181534
_bmuhaimin
_y04-03-2008
_zmuhaimin
050 0 0 _aTR897.7
_b.P365 2005
082 0 0 _a006.696
_222
090 _aTR897.7
_b.P235 2005
100 1 _aPark, John Edgar.
_956892
245 1 0 _aUnderstanding 3D Animation Using Maya
_h[electronic resource] /
_cby John Edgar Park.
260 _aNew York, NY :
_bSpringer Science+Business Media, Inc.,
_c2005.
300 _axviii, 313 p. :
_bill., digital ;
_c24 cm.
650 0 _aComputer animation.
650 0 _aThree-dimensional display systems.
_961767
650 1 4 _aComputer Science.
650 2 4 _aComputer Graphics.
650 2 4 _aImage Processing and Computer Vision.
650 2 4 _aPattern Recognition.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer e-books
856 4 0 _uhttps://eresourcesptsl.ukm.remotexs.co/login?url=http://dx.doi.org/10.1007/b138279
907 _a.b14122650
_b2022-04-06
_c2019-11-12
942 _n0
_kTR897.7 .P235 2005
914 _avtls003369715
998 _ae
_b2008-03-04
_cm
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_feng
_gnyu
_y0
_z.b14122650
999 _c408246
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