000 01285cam a2200313 a 4500
005 20250914161640.0
008 070723s2007 ne a bi 001 0 eng
020 _a012369471X (alk. paper)
_cRM167.83
039 9 _a200802281612
_bariff
_c200802190934
_didah
_c200802190933
_didah
_c200707231127
_drahah
_y07-23-2007
_zrahah
040 _aUKM
090 _aQA76.76.C672M558 3
090 _aQA76.76.C672
_bM558
090 _amaa
100 1 _aMillington, Ian
245 1 0 _aGame physics engine development /
_cIan Millington
260 _aAmsterdam ;
_aBoston :
_bMorgan Kaufmann Publishers,
_c2007
300 _axxi, 456 p. :
_bill. ;
_c25 cm. +
_e1 CD-ROM (4 3/4 in.)
440 4 _aThe Morgan Kaufmann series in interactive 3D technology
500 _aBook is accompanied by one CD entitles' Game physics engine development' bearing the same call number and is available at Bahagian Koleksi Media
504 _aIncludes bibliographical references (p. 445) and index
650 0 _aComputer games
_xProgramming
650 0 _aPhysics
_xData processing
907 _a.b13974312
_b2021-05-28
_c2019-11-12
942 _c01
_n0
_kQA76.76.C672M558 3
914 _avtls003353928
991 _aRY- Program Fizik
998 _al
_b2007-10-07
_cm
_da
_feng
_gne
_y0
_z.b13974312
999 _c394023
_d394023