| 000 | 01285cam a2200313 a 4500 | ||
|---|---|---|---|
| 005 | 20250914161640.0 | ||
| 008 | 070723s2007 ne a bi 001 0 eng | ||
| 020 |
_a012369471X (alk. paper) _cRM167.83 |
||
| 039 | 9 |
_a200802281612 _bariff _c200802190934 _didah _c200802190933 _didah _c200707231127 _drahah _y07-23-2007 _zrahah |
|
| 040 | _aUKM | ||
| 090 | _aQA76.76.C672M558 3 | ||
| 090 |
_aQA76.76.C672 _bM558 |
||
| 090 | _amaa | ||
| 100 | 1 | _aMillington, Ian | |
| 245 | 1 | 0 |
_aGame physics engine development / _cIan Millington |
| 260 |
_aAmsterdam ; _aBoston : _bMorgan Kaufmann Publishers, _c2007 |
||
| 300 |
_axxi, 456 p. : _bill. ; _c25 cm. + _e1 CD-ROM (4 3/4 in.) |
||
| 440 | 4 | _aThe Morgan Kaufmann series in interactive 3D technology | |
| 500 | _aBook is accompanied by one CD entitles' Game physics engine development' bearing the same call number and is available at Bahagian Koleksi Media | ||
| 504 | _aIncludes bibliographical references (p. 445) and index | ||
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 |
_aPhysics _xData processing |
|
| 907 |
_a.b13974312 _b2021-05-28 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kQA76.76.C672M558 3 |
||
| 914 | _avtls003353928 | ||
| 991 | _aRY- Program Fizik | ||
| 998 |
_al _b2007-10-07 _cm _da _feng _gne _y0 _z.b13974312 |
||
| 999 |
_c394023 _d394023 |
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