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1.
The art of Epic Mickey / Austin Grossman. by
Publication details: New York : Disney Editions, 2011
Other title:
  • Art of Disney Epic Mickey.
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.35.E65G744.

2.
Beginning math concepts for game developers / John P. Flynt, Boris Meltreger by
Publication details: Boston : Thomson Course Technology, 2007
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (2)Call number: QA76.76.C672F588 3, ...

3.
Building XNA 2.0 games [electronic resource] : a practical guide for independent game development / by James Silva, John Sedlak. by
Publication details: Berkeley, CA : New York : Apress ; Distributed to the book trade worldwide by Springer-Verlag New York, 2008
In: Springer eBooks
Online resources:
Availability: No items available.

4.
5.
Changing the game : how video games are transforming the future of business / David Edery and Ethan Mollick by
Publication details: Upper Saddle River, N.J. : FT Press, 2009
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: HD9993.E452E334.

6.
Cinematic game secrets for creative directors and producers : inspired techniques from industry legends / Rich Newman by
Publication details: Amsterdam : Focal Press/Elsevier, 2009
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.3 .N496.

7.
Creating games with Unity and Maya : how to develop fun and marketable 3D games / Adam Watkins. by
Publication details: Burlington, MA : Focal Press, 2011
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672.W374.

8.
David Perry on game design : a brainstorming toolbox / David Perry and Rusel DeMaria by
Publication details: Boston, MA. : Course Technology/Cengage Learning, 2009
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672P477.

9.
Design and Development of Training Games : Practical Guidelines from a Multidisciplinary Perspective / edited by Talib S. Hussain, Susan L. Coleman. by Publisher: Cambridge : Cambridge University Press, 2014
Other title:
  • Design & Development of Training Games
Online resources:
Availability: No items available.

10.
Design and development of training games : practical guidelines from a multidisciplinary perspective / edited by Talib S. Hussain, Susan L. Coleman. by Publisher: Cambridge : Cambridge University Press, 2015
Other title:
  • Design & Development of Training Games
Online resources:
Availability: No items available.

11.
Digital sport for performance enhancement and competitive evolution : intelligent gaming technologies / [edited by] Nigel K. Li Pope, Kerri-Ann L. Kuhn, John J.H. Forster by
Publication details: Hershey, PA : Information Science Reference, 2009
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV745.D545.

12.
End-to-end game development : creating independent serious games and simulations from start to finish / Nicholas Iuppa and Terry Borst. by
Publication details: Burlington, MA : Focal Press, c2010
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672I947.

13.
Game cultures : computer games as new media / Jon Dovey and Helen W. Kennedy by Series: Issues in cultural and media studies
Publication details: England : Open University Press, 2006
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.17.S63D688.

14.
Game design : how to create video and tabletop games, start to finish / Lewis Pulsipher. by
Publication details: Jefferson, NC : McFarland & Company, Inc., Publishers, 2012
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.3.P855.

15.
Game design and intelligent interaction / edited by Ioannis Deliyannis. by Publisher: London: IntechOpen, 2020
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.3.G339.

16.
Game design theory : a new philosophy for understanding games / Keith Burgun. by
Publication details: Boca Raton, FL : A K Peters/CRC Press, 2013
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672B836.

17.
Game development essentials : an introduction / Jeannie Novak by
Edition: 2nd ed.
Publication details: Clifton Park, NY : Thomson/Delmar Learning, 2008
Online resources:
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (2)Call number: QA76.76.C672N688 2008 3, ...

18.
Game development essentials : game simulation development / William Muehl, Jeannie Novak by
Publication details: Clifton Park, NY : Thomson / Delmar Learning, 2008
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (2)Call number: QA76.76.C672M844 3, ...

19.
Game development essentials : game project management / John Hight, Jeannie Novak by Publisher: Clifton Park, NY : Thomson/Delmar Learning, 2008
Other title:
  • Game project management
Online resources:
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (2)Call number: HD9993.E452H547, ...

20.
Game development essentials : Game industry career guide / Michael E. Moore, Jeannie Novak by Series: Game development essentials
Publication details: New York : Delmar/Cengage Learning, 2010
Other title:
  • Game industry career guide
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (2)Call number: QA76.76.C672 M668 3, ...

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