Violent video game effects on children and adolescents theory, research, and public policy / [electronic resource] :
Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.
- Oxford : Oxford University Press, c2007.
- 1 online resource (viii, 190 p.) : ill.
Includes bibliographical references and index.
This volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict long-term changes.
9780199893393
Video games and children. Video games and teenagers. Violence in mass media. Children and violence. Youth and violence. Aggressiveness in children. Aggressiveness in adolescence.