iOS game development : developing games for iPad, iPhone, and iPod Touch - Lucka, Thomas (Boca Raton : CRC Press, 2014)
Introduction : let there be games! -- The basics : how does it all work? -- Game development : from 0 to 60 in no time flat -- Making connections : multiplayer games with game kit and game center -- OpenGL ES : turbocharged! -- The third dimension: 3D games -- On the trail of Angry birds : physics engine box2D -- The GLkit framework : OpenGL ES made easy -- Complete control : game sounds with OpenAL -- Waiting round to be a millionaire.
Includes bibliographical references (page 359) and index.
Keywords: Computer games -- Programming; iPhone (Smartphone) -- Programming; iOS (Electronic resource).