Beginning Android 3 - Murphy, Mark L. (New York : Apress, 2011)
Core concept. The big picture ; How to get started ; Your first Android project ; Examining your first project ; A bit about Eclipse ; Enhancing your first project -- Activities. Rewriting your first project ; Using XML-based layouts ; Employing basic widgets ; Working with containers ; The input method framework ; Using selection widgets ; Getting fancy with lists ; Still more widgets and containers ; Embedding the webkit browser ; Applying menus ; Showing pop-up messages ; Handling activity lifecycle events ; Handling rotation ; Dealing with threads ; Creating intent filters ; Launching activities and subactivities ; Working with resources ; Defining and using styles ; Handling multiple screen seizes -- Honeycomb and tablets. Introducing the Honeycomb UI ; Using the action bar ; Fragments ; Handling platform changes ; Accessing files -- Data stores, network services, and APIs. Using preferences ; Managing and accessing local databases ; Leveraging Java libraries ; Communicating via the internet -- Services. Services : the theory ; Basic service patterns ; Alerting users via notifications -- Other Android capabilities. Requesting and requiring permissions ; Accessing location-based services ; Mapping with MapView and MapActivity ; Handling telephone calls ; Fonts ; More development tools -- Alternative application environments. The role of alternative environments ; HTML5 ; PhoneGap ; Other alternative environments -- The ever-evolving Android. Dealing with devices ; Where do we go from here? -- Index.
Includes index.
Keywords: Android (Electronic resource); Mobile computing; Open source software; Application software