Artificial intelligence for games - Millington, Ian; Funge, John David, 1968- (Burlington, MA : Morgan Kaufmann/Elsevier, 2009)
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres
Includes bibliographical references (p. 841-845) and index
Keywords: Computer games -- Programming; Computer animation; Artificial intelligence