Artificial intelligence for games /
Ian Millington and John Funge
- 2nd ed.
- Burlington, MA : Morgan Kaufmann/Elsevier, 2009
- xxiii, 870 p. : ill. ; 25 cm.
Includes bibliographical references (p. 841-845) and index
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres