Millington, Ian

Artificial intelligence for games / Ian Millington and John Funge - 2nd ed. - Burlington, MA : Morgan Kaufmann/Elsevier, 2009 - xxiii, 870 p. : ill. ; 25 cm.

Includes bibliographical references (p. 841-845) and index

Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres

9780123747310 (hardcover : alk. paper) RM212.84 0123747317 (hardcover : alk. paper)


Computer games--Programming
Computer animation
Artificial intelligence