MARC details
| 000 -LEADER |
| fixed length control field |
03494nam a22003492 b4500 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20250918151437.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
120323s20111207nyuam sb @||| ||eng|d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781430239871 |
| Terms of availability |
RM143.58 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
1430239875 (Trade Paper) |
| Terms of availability |
USD 39.99 Retail Price (Publisher) |
| 9 |
Active Record |
| 039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] |
| Level of rules in bibliographic description |
201206150912 |
| Level of effort used to assign nonsubject heading access points |
rosli |
| Level of effort used to assign subject headings |
201206041454 |
| Level of effort used to assign classification |
rasyilla |
| y |
03-23-2012 |
| z |
rasyilla |
| 040 ## - CATALOGING SOURCE |
| Modifying agency |
UKM |
| 090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN) |
| Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) |
QA76.76.A65Z434 3 |
| 090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN) |
| Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) |
QA76.76.A65 |
| Local cutter number (OCLC) ; Book number/undivided call number, CALL (RLIN) |
Z434 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Zechner, Mario |
| Relator term |
Author. |
| 240 10 - UNIFORM TITLE |
| Uniform title |
Beginning Android 4 Games Development (Online) |
| 245 10 - TITLE STATEMENT |
| Title |
Beginning Android 4 Games Development |
| Medium |
[electronic resource] |
| 250 ## - EDITION STATEMENT |
| Edition statement |
New Edition. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. |
| Place of publication, distribution, etc. |
New York : |
| Name of publisher, distributor, etc. |
Apress L. P. |
| Date of publication, distribution, etc. |
Dec. 2011. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
720 p. |
| Dimensions |
09.250 x 07.500 in. |
| 506 ## - RESTRICTIONS ON ACCESS NOTE |
| Terms governing access |
Access restricted to BGSU students, faculty and staff. |
| 520 8# - SUMMARY, ETC. |
| Summary, etc. |
Annotation |
| Expansion of summary note |
Beginning Android 4 Games Developmentoffers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title?Beginning Android 4Games Developmentwill help you kick-start your project.The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:The fundamentals of Android game development targeting Android 1.5-4.0+ devicesThe Android platform basics to apply those fundamentals in the context of making a gameThe design of 2D and 3D games and their successful implementation on the Android platformWhat youll learnHow to set up and use the development tools for developing your first Android 4 or earlier version gameappThe fundamentals of game programming in the context of the Android platformHow to use the Android's APIs for graphics, audio, and user input to reflect those fundamentalsHow to develop two 2D games from scratch, based on the Canvas API and OpenGL ESHow to create a full-featured 3D gameHow to publish your games, get crash reports, and support your usersHow to complete your own playable 2D OpenGL gamesWho this book is forThis book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.Table of ContentsAndroid, the New Kid on the BlockFirst Steps with the Android SDKGame Development 101Android for Game DevelopersAn Android Game Development FrameworkMr. Nom Invades AndroidOpenGL ES: A Gentle Introduction2D Game Programming TricksSuper Jumper: A 2D OpenGL ES GameOpenGL ES: Going 3D3D Programming TricksDroid Invaders: the Grand FinaleAdvanced Techniques from Latest SDKPublishing Your Game. |
| 655 #0 - INDEX TERM--GENRE/FORM |
| Genre/form data or focus term |
Electronic books. |
| 700 1# - ADDED ENTRY--PERSONAL NAME |
| Personal name |
Green,Robert |
| Relator term |
Author. |
| 710 2# - ADDED ENTRY--CORPORATE NAME |
| Corporate name or jurisdiction name as entry element |
Safari Technical Books. |
| 907 ## - LOCAL DATA ELEMENT G, LDG (RLIN) |
| a |
.b15290888 |
| b |
2021-05-28 |
| c |
2019-11-12 |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Koha item type |
AM |
| Suppress in OPAC |
No |
| Call number prefix |
QA76.76.A65Z434 3 |
| 914 ## - VTLS Number |
| VTLS Number |
vtls003492925 |
| 990 ## - EQUIVALENCES OR CROSS-REFERENCES [LOCAL, CANADA] |
| Link information for 9XX fields |
rk4 |
| 991 ## - LOCAL NOTE (NAMA FAKULTI/INSTITUT/PUSAT) |
| a |
Fakulti Teknologi dan Sains Maklumat |
| 998 ## - LOCAL CONTROL INFORMATION (RLIN) |
| Library |
PERPUSTAKAAN LINGKUNGAN KEDUA |
| Operator's initials, OID (RLIN) |
2012-10-03 |
| Cataloger's initials, CIN (RLIN) |
m |
| Material Type (Sierra) |
Printed Books |
| Language |
English |
| Country |
|
| -- |
0 |
| -- |
.b15290888 |